Sandbox Sunset

Discussion in 'Halo 3 Competitive Maps' started by lukuss5551, Apr 13, 2009.

  1. lukuss5551

    lukuss5551 Ancient
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    Sunset

    Hey everyone,

    Sunset is an asemetrical map built in the Sky Bubble on SandBox. Containing 3 separte sides, and pleanty on nasty trapholes, Sunset is a varient where you must concentrate on both navagating your way through it, and firing at the enemy. Wether you take to the skies on the banshee or camp it up with the shotgun, sunset will not dissapoint! It currently only supports slayer and team slayer of up to 10 players.I plan to make it playable on all gametypes.

    Map Details:
    Weapons:

    • 5 Battle Rifles
    • 1 Carbine
    • 2 SMG's
    • 2 Oversheild
    • 1 Banshee
    • 1 Bubble Sheild
    • 4 Plasma Grenades
    • 1 Shotgun
    • 1 Missle Pod

    Overview 1
    [​IMG]

    Overview 2
    [​IMG]

    Blue Base
    [​IMG]

    Red Base
    [​IMG]

    Omg Wtf Banshee??
    [​IMG]

    Neutal Base
    [​IMG]

    Path Underneath Blue Base / Shotgun Room
    [​IMG]

    Oversheild Is In The Tube (Theres A Man Cannon To Get Out)
    [​IMG]


    Link to map: Bungie.net : Halo 3 File Details


    hope you all dl,
    signing off,

    Lukuss5551





     
    #1 lukuss5551, Apr 13, 2009
    Last edited: Apr 13, 2009
  2. GaMe_GuRu

    GaMe_GuRu Ancient
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    Looks nice but again FX I only like in infection maps, may want to take it off. But it looks fairly better then most, that uses FX. ALso may want to lean some of the forging up a bit. But over all 7/10. Good Job =)
     
  3. lukuss5551

    lukuss5551 Ancient
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    Ah, i know what you mean when you talk about the effects. It just seemed to suit the map, being a little duller just made it look nice to me.
     
  4. SilentStrike082

    SilentStrike082 Ancient
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    Looks nice, Good job with the forging, and the weapon and vehicle placement. Awesome gameplay too, Me and my friends loved it. I wish that it would be a bit nicer at spots though and the FX made it kind of hard to see at times. But overall an awesome map! Good Job! ***8.6/10***
     
  5. lukuss5551

    lukuss5551 Ancient
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    thanks
     
  6. MisterRemy

    MisterRemy Ancient
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    I totally agree, effects should only be on infection games.
     
  7. x Paralyze x

    x Paralyze x Ancient
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    Looks like a strong FFA Slayer map to me. Interlocking the pathways though would still be a good idea. 4.8/5
     
  8. lukuss5551

    lukuss5551 Ancient
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    what do you mean? by interlocking the pathways?
     
    #8 lukuss5551, Apr 15, 2009
    Last edited: Apr 15, 2009
  9. Dragull

    Dragull Ancient
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    cool map. If you turn those blocks on the corner would be smoother. Put them down instead of up.
     
  10. lukuss5551

    lukuss5551 Ancient
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    thanks for the tip, just changed it then, its much smoother now :)
     

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