WM Battleground Created by Shmahogenfogen Supported Gametypes: Slayer 3 players and up recommended Team Slayer 2v2 and up recommended Team Swat - to mix it up a bit Map Description The name WM Battleground comes from our airsoft group name...The Walnut Militia and the fact that this is a battleground. The reason for this map I made was we just wanted a tight quarters map, with lots of rediculous gameplay. Turns out, the hectic-ness of this map makes it fast-paced and wicked fun. This is a map from before my knowledge of interlocking/merging kicked in. However, the map is still quite stunningly well made and fun especially with a lot of players. AND things I want to make clear to everyone are the facts that there a lot of power weapons and that I KNOW THE MAP IS ESCAPEABLE. I left it as such because; 1) It actually helps game play in some cases and 2) there's nothing outside the map, no weapons, secrets, or hidden items. So, if you wanna go outside the map, go ahead, just all the fun's inside the battleground. Plus, the Spartan Laser is somewhere in the Battleground *hint: It's in #1. So enjoy WM Battleground, and here's some pics. Weapons 4 Battle Rifles 2 Covenant Carbines 2 Shotguns 2 Maulers 2 Spikers 2 SMGs 2 Beam Rifles 2 Machine Gun Turrets 1 Flamethrower 1 Sniper Rifle 1 Energy Sword 1 Spartan Laser *good luck finding it* Equipment 4 Plasma Grenades 2 Fire Grenades 2 Trip Mines 1 Power Drain 2 Regenerators 1 Bubble Shield 2 Deployable Covers Vehicles 2 Ghosts *these are just to add to the over-the-topness of gameplay* WELCOME TO THE BATTLEGROUND!! Overview Battleground Primary Structure Battleground Base Structure *symmetrical* Battleground Secondary Structure Battleground Fire Station Action Shots!! One-Way Death Grenades Trip Mine Scare Example of how Map's Escapeableness is helpful Thanks for checking this out. Me and all my WM buddies appreciate this. And be honest about the comments. Tell me what you think. WM Battleground
im sorry but this map seems way to cramped and easy to escape the gameplay seems like ti wouldnt go to well with all the fusion coils, turrest and different equipment. a ghost on a map this size is a big no-no and if somebody accidently fell out of the map there is no way to get back in. hopefully you will make a v2 because it does have potential. take away escaping the map, fiz fusion coils and if anything ditch ghost for mongoose maybe......sorry if it was harsh but i just wanted to help and be truthful
To be brutally honest, I don't think this map looks at all fun to play. It includes little or no merging at all and looks easily escapible. Also, there are too many explosives on this map, fix those and you might have a good map. Sorry, but no DL.