Sandbox Mlg X-factor

Discussion in 'Halo 3 MLG Maps' started by UPS KARMA, Apr 14, 2009.

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  1. UPS KARMA

    UPS KARMA Ancient
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    MLG X-FACTOR

    Made for CTF, SLAYER, TEAM SLAYER,
    1xRocket
    2xSniper
    8xPlasma
    2x Mauler
    Brs and carbines placed around the map

    whole map
    [​IMG]
    red base
    [​IMG]
    blue base
    [​IMG]
    right side from red base
    [​IMG]
    left side from red base
    [​IMG]
    view from red base
    [​IMG]
    View from Blue base
    [​IMG]

    please comment

    Mostly for CTF, can be used in mlg team slayer
    Have fun
    download map Bungie.net : Halo 3 File Details
     
    #1 UPS KARMA, Apr 14, 2009
    Last edited: Apr 19, 2009
  2. nuvnuv123

    nuvnuv123 Ancient
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    This somehow reminds me of assembly. Will download and get back to you.
     
  3. sonofnight94

    sonofnight94 Ancient
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    there, they work now.

    Now I can comment right.

    It looks like a good map. It's nice and large, and in the sky so bonus points for the largness.

    4/5
     
  4. UPS KARMA

    UPS KARMA Ancient
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    glad you like it

    thank you
     
  5. Icedogd44

    Icedogd44 Ancient
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    This is the first good mlg layout made in the sky bubble. One thing to fix is the holes one the center because it looks Like too much falling, maybe change that 4 v2. Good map 4/5
     
  6. Midnite Haze

    Midnite Haze Ancient
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    this looks competitive as well as asthetic. I do not like the killball idea tho, even if it cant be reached. But thats me. I love the whole complexity of the map. The sides are well built, and the middle would not be complete without the 'X' in the middle. 6/5
     
  7. iRaynne

    iRaynne Ancient
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    The layout for this map looks great. Weapons are placed appropriatley and the game flow is fast paced and overall MLG acceptible.

    Some things I noticed when playing this that could use slight adjustment:
    * Get rid of the killball. It's just in the way and makes unpleasant noises.
    * Bomb is not an MLG gametype; I don't really see it's purpose.
    * Add some ledges at the ends. Falling off can be frustrating and slow down gameplay drastically.
    * Try and replace one of the power weapons with a plasma pistol. I think that the format of the map would compliment it and result in some very interesting gameplay.

    I'll be waiting for a v2!
     
  8. BunN eeE

    BunN eeE Ancient
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    The layout looks good. But I think you should remove the sniper of the map as it is too overpowered. You just have too many view points with it. But I am liking the symmetry and aesthetic touches you added to the map. Although the Kill Ball does seem like a bit too much...
     
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