Mythic DLC MLG Assembly

Discussion in 'Halo 3 MLG Maps' started by oVR, Apr 11, 2009.

  1. oVR

    oVR Ancient
    Forge Critic Senior Member

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    My version of MLG Assembly.

    • Replaced camo with custom power-up in bottom regen to open up play on the most open part of the map; spawns at start and every 120 seconds after that.
    • Rockets on the top of rocket lift, drop spawn every 120 seconds.
    • Plasma Pistol on mid rocket tower to counter custom power-up, drop spawn every 90 seconds.
    • Mauler bottom mid, drop spawn every 90 sec, no spare clips.
    • 4 BRs, one on each catwalk.
    • 4 Carbines, 2 on the back sides of each base.
    • 4 frag grenades on the ground floor to the left of bottom mid from the bases.
    • 8 plasma grenades on map: 2 in front of each base, 2 on bottom rockets, and 2 in the center of the pins.
    • Top mid remains empty as it is a great vantage point and will be occupied regardless.
    • Explosive canisters remain on map to keep everything moving quickly yet caustiosly. Through extensive playtesting canisters posed no problem.
    This map supports Slayer, Oddball, KoTH, and CTF. *Note that Assembly is not a good map for KoTH but I decided to add one and see how it works.


    [​IMG]
    Mauler Drop Spawn (90 sec)

    [​IMG]
    Rocket and Plasma Pistol Drop Spawn (120 sec and 90 sec respectively)

    [​IMG]
    Custom and Plasma Grenades (120 sec, placed at start)

    [​IMG]
    Carbine (x4 respectively)

    [​IMG]
    BR (x4 respectively)

    [​IMG]
    Blue Base Marker (differentiate between the two bases, exterior of blue has green lights)

    [​IMG]
    Red Base Marker (differentiates between the two bases, exterior red has yellow lights)

    Download Link

    Let me know how you guys like it and if you think anything should be changed.
     
    #1 oVR, Apr 11, 2009
    Last edited by a moderator: Apr 11, 2009
  2. STWOW

    STWOW Ancient
    Senior Member

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    Screenshots arn't working you cannot link them directly to Bungie,,,,,
    Here is the tutorial

    Also just read, WAAY to many plasmas....
     
    #2 STWOW, Apr 11, 2009
    Last edited: Apr 11, 2009
  3. oVR

    oVR Ancient
    Forge Critic Senior Member

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    I was thinking about removing 4 of them. The ones in front of the bases maybe. It seems like a lot but in actuality it makes very little difference. Try it out. I'm fixing the pics right now.
     
  4. Muiriled

    Muiriled Ancient
    Senior Member

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    um i feel the map is way to small and enclosed for custom. camo is probably the better idea. the maps w/ custom usualy are a lot larger and slightly more open, ie. the pit and construct. where gaurdian is a map in similar size and it has camo. and you dont need camo/OS base markers. incase you didnt notice the insides of the bases are either tinted blue or red, such as on isolation. other than that it looks fine
     
    #4 Muiriled, Apr 13, 2009
    Last edited: Apr 13, 2009

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