UNCDF-P425 • • • Author - Grandmas House • • • Download UNCDF-P425 _________________________________________________ • Available Gametypes: •Slayer •CTF •KOTH •Assualt •Oddball • Recommended Gametypes: Slayer, Neutral Assualt • Gametypes made for map: None • Recommended Players: 2-6 players _________________________________________________ •I also would like to say that with the gametypes other than slayer, it may be a good idea to increase the score limit for longer games. _________________________________________________• Description: "UNCDF-P425 is a small, interlocked map, maining ment for 1v1 games but is suitable for others. It has 2 main sides and 2 areas to cross over. The main bridge, and the small single open box. Below the main bridge is my attempt at a sewer/river, which has no real purpose, except for looks. I tried to create the feel of the walls being the main floor, so you could jump up onto the boxes. As far as I know there is no way out, but if you do find one tell me. " _________________________________________________ • Weapons: Sniper x1 Brute Spiker x2 Setinel Beam x1 Grav Hammer x1 Sword x1 SMG x2 Magnum x1 Mauler x1 Brute Shot x1 Needler x1 Bubble Shield x1 Power Drain x1 _________________________________________________ [img width=800 height=600]http://i227.photobucket.com/albums/dd11/Pyromanjrg1/UNCDF/Un5.jpg[/img] _________________________________________________ [img width=800 height=600]http://i227.photobucket.com/albums/dd11/Pyromanjrg1/UNCDF/Un4.jpg[/img] _________________________________________________ [img width=800 height=600]http://i227.photobucket.com/albums/dd11/Pyromanjrg1/UNCDF/UN3.jpg[/img] _________________________________________________ [img width=800 height=600]http://i227.photobucket.com/albums/dd11/Pyromanjrg1/UNCDF/Un1.jpg[/img] _________________________________________________ [img width=800 height=600]http://i227.photobucket.com/albums/dd11/Pyromanjrg1/UNCDF/UN.jpg[/img] _________________________________________________ Dealings with the Soccer Balls. Just like in Shock Theta's 1v1 Map, mine also has afew soccer balls placed on it. These are actually a lot easier to find then Shock's but it still has the same feel. Please PM if you release them, which is quite easy if you take the time. These, however, do not effect the gameplay of the map. I'd also like you to look for 1 other thing. The Toe of a gargoyle. Send me a picture if you find it. The name of the map comes from the letters and numbers printed on the double boxes. I know many of you will probably yell at me to change the map's name because it has nothing to do with the map itself, but boo-hoo. _________________________________________________ ~Thanks for looking everyone :squirrel_rocking: ~
dude ive never seen interlocking done like this in soooooo many ways! id give it a 535/5! i am currently out of town and away from my 360 as well as isolated from a Game store.........ill que and chekcit out when i get home!
It's mainly a 1v1 map, but I suppose it could have been a tad bit bigger. Thanks Die for the 535/5. That makes me feel good inside :squirrel_giggle:. Heh. Thanks to everyone else, too.
Very nicely done. Lots of mixed weapons there, no Carbine/BR, Crhazzzy I'll give it a go in a sec, I'll let you know how it functions on both sites ;D
looks like you spent a good bit of time on it. Consider it queued. and I like small maps, considering i only get small parties usually
I played a game on this and it was awesome! The no BR was interesting though... Not sloppy very nicely forged.
overall this looks like a very nice map but i think that there are a few more objects that need to be interlocked
This looks like a very interesting map. It has a nice feel to it and I like the weapon choices you've made. I definitely need to run around it in forge to get a better idea of the layout, but it looks fun from what I can tell.
No BR eh? Sounds like you need actually skill to play now People always just do headshots withs BR's and that really takes no skill.
Yep, no BR. Did that for 2 reasons. 1, not a lot of skill is needed, like you said, and 2, has to big of range + strength for the map. When I was putting weapons in, I originally had BR`s but it was too strong. A few shots + nade or beatdown would finish em quick. Thanks guys
Everything looks it "tip-top" shape. Yet to see how the map plays though, seems it will play pretty well balanced. I have to point out, there is one area where its 2 easy jumps and your out of the map. Straight infront of camo, a ledge on the right, then you jump ontop of a doublebox, it shouldn't matter, but who would be shameful to do that in a 1v1 match.
Overall this map excels in design and gameplay. But it is also brought down by the areas in which you did not spend as much time. This map would be much better if the outer walls were straightened up and interlocked to create a continous smooth barrier. If those few things were improved this map would be substantually better.
Actually your right, I do get br'd everytime. I guess I forgot about some spots, but like you said BANDiT, who would leave a 1v1 match?