Map Title: Survivors Description This is my first map on forgehub and my first zombie map, it may be not very neat but as I say its my first map, possibly in the next version i will merge if people dont like it. The story behind it is a outpost with a few survivors fighting for their lives. Update: Map redone with merging most teleporters removed and anti teleporter block system added (grav lift) floating base redone less weapons and better armory secret base and mini floating base removed This is very fun if you have atleast 5 people. This uses "The Firth" game type (Somepeople call it fat kid) Download Map Download Gametype I will post a gameplay video soon with 16 people playing. Map Pictures: Here is the overview of the map. Some of the humans weapons One of the zombie bases Human defences Overhead base now accessable by grav lifts Anti-Block System Front of human base Back of human base
i dont see any interlocking so i suggest when you make a version 2 use interlocking and geomerging. A prime example of this is picture 6. The hallway you are running up is bumy and humans will get stuck and most likely infected unless you made that for a reason.
In the second picture, did you really give the umans all those weapons to start off with. Because if you did then the zombies have a 1 to none percent chance of doing anything against the humans. Take out some of those major power weapons. 1/5
first, I would like to say welcome to Forge Hub. Not to be harsh, but this map has many problems. First, in infection games, you never put weapon pits even if it is fat kid. also, especially in fat kid infection, you never use teleporters. They will be used to camp and make the game never end. I would suggets making a version 2 and getting rid of the weapon pit and teleporters.
welcome to forgehub! the map really doesnt look messy and shows that you have the patience to get items how you want them to go. something wrong with your map is definetly the armory though, the zombies are basically never going to be able to kill the humans. merging would help the map a lot more and if you need help go to forging 101 or ask me. GT=pablomeister
Hello and welcome to Forgehub! I wanted to explain to you what this site means to me, and to most other people here. We believe that maps that have a lot of hard work and thought put into them are great maps. This map seems to have been forged up in less than an hour or two. If you want downloads or want to be a respected forger, you have to spend a lot more time on a map. This map isn't balanced too well for infection, it has long hallways, power weapons, and little cover for zombies. When a map lacks in strategy, it also lacks in fun. Take more time in your future maps and people will have a lot more respect for you. P.S: If you want to use an armory in the future that has a nice setup, then click the picture on the far right in my signature and tell me if you like it. Message me if you want to talk
It looks like an okay map to play with friends. One thing I don't like about it is that every weapon is spawned. You should just make it random weapons. Also how is the zombie supposed to win? It seems like it is nearly immpossible for the zombies to get to the humans. Rethink the map!
Update: Map redone with merging most teleporters removed and anti teleporter block system added (grav lift) floating base redone less weapons and better armory secret base and mini floating base removed
Its a little plain and quite overpowered to the humans, but then again who's first infection post on forgehub isn't? I'd give the zombies some more cover if i were you and maybe remove a turret or nine. xD