Projection By padres1944 Download Normal Version Download Heavy Version Description: Edit: Newest version is somewhat changed from given description. I see this map as a reimagination of the default layout of Sandbox, though the only somewhat similar parts are the bases. Even the bases are completely changed, and the layout of the middle of the map is not similar at all. All standard(I really mean all. VIP, KotH, Naut, everything) and most non-standard(3-Ball, Snipers, etc.) gametypes work. It works great with FFA and 4v4 to 8v8 Vehicle Set 2x Warthog 4x Mongoose 2x Chopper Equipment 4x Frag 8x Spike 2x Bubble Shield 2x Trip Mine 2x Regenerators Weapon Set 12x BR 2x Shotgun 2x Sniper 4x Spiker 2x Needler 2x Brute Shot 2x Rocket 8x Carbine 2x Mauler 2x Machine Gun Turret An overhead view of the map Center of the map A view from the back of the base The front of the new default base A shameless plug in the sky(yes, I am from Halo 3 Mythbusters). A side view of one of the bases. A lower down view of the middle of the map. Red team pulling the flag. Keep on truckin' He doesn't even know Special delivery to the king. Long and mid-range firefights at the same time. Special thanks to KRAZY KENNY 479 and Mister Remy for helping fix all the little problems, and to all my friends that helped test the map. Hope you guys like.
This looks pretty simple and fun to play on. Like the idea of the traditional two base theme. May be good for team based games, CTF, snipers, ect.
I must say, I've helped playtest this map, and I think it's better than the default Sandbox layout. There's more BRs and Carbines to be had and well-placed cover. Oh, and it's a really fun map to drive a chopper on. But the vehicles aren't overpowering or underpowering, they're well balanced.
One of the best maps that I've played on far better than the default sandbox. The heavy weapons are spaced out evenly, I've played every game (with Padres and the H3MB Community) type on this all they are all extremely fun and work perfect. My favorite part is the Sniper. ^_^
Love it, I was wondering when I would come across a map where someone had just expanded the default bases. Anyway it looks pretty sweet. You've got another download and I've got a new map (Everyone wins!). Keep up the great forging!
I didn't just expand the default base. Sure, there are elements of the default base there, but what I have done has made the base completely different, and the middle of the map is nothing like the default Sandbox. But I'm glad you like, and gameplay will not disappoint.
one word: Epic You have shown how to make great changes to the two bases and the battlefield 4.9/5 P.S. Make a v2 I would love to see this improved
I would gladly make a v2 if you offered some suggestions as to what I should change/fix. I am at the OLN, but I am willing to sacrifice the "shameless plug in the sky" if absolutely necessary(sorry saucy).
I like how you took the default layout and put your own twist on it. The bases are much bigger and there are more weapons. The bases now look like actual bases instead of large pyramids with ramps ontop. Great job. 5/5
Looks like a great CTF map; the warthogs are useful, but not overpowering. Only thing is it would be nice if the bases had a few more jump ups. Other than that 5/5
i like it how you used the default layout and just worked from there its pretty good and everything. 4.8/5
This is a good map. The flow is really nice. The only play testing issue we had was when the flag spawns disappeared, bot you fixed that. Great job. 5/5.
OP updated with more screenshots. Thanks for the positive feedback guys, but does anybody have comments on gameplay(other than the people I tested it with)?
This map is an epic map indeed, the layout is awesome, the weapon placement is amazing, it's not sloppy or "thrown-together" and the gameplay is great. Once again, good job Padres.
The only problem with that is that sniper would dominate too much, because at this height there is enough cover for players to move around the map as well for a good sniper to get kills. Also most of my other friends (not H3MB) really like the map, they say it should replace the default sandbox map in Matchmaking. Also for the V2 map you should make it a "semi-heavy" map with both types of hogs and maybe make it have some air vehicles, but that is just an idea, I'm not saying it would work.
Ok, so in making tweaks after playtesting it, some of the objective spawns deleted themselves, so I had to shuffle some stuff around to make object room for the replacement spawns. The current version in my fileshare should work for all gametypes, although it will no longer work for multi-team. Some of the weapon numbers have been reduced, and the turrets have been moved from the base to the scaffolding. I also created a Heavy version, which is now in the OP as well.
This map looks like an excellent rendition of the traditional 2-base symmetrical theme. The addition of more mid-range weaponary, and the more imposing base structure certainly looks like an asset to any CTF or otherwise team game. In terms of criticism, I expect you'll get a lot of contradicting advice really and I don't need to add anything that hasn't already been said. In all honesty, a map of this sort seems fairly adaptable to one's personal preferences, so don't feel like you should try to cater to everyone's tastes. It seems natural that you created a 'heavy' version of the map, which should make for some interesting gameplay. As it is though, the central area looks great for BR battles with the odd vehicular interuption. Good job... downloaded.