Sandbox Xanadu

Discussion in 'Halo 3 Competitive Maps' started by HaloMarine117, Apr 12, 2009.

  1. HaloMarine117

    HaloMarine117 Ancient
    Senior Member

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    Xanadu


    Mystical energies envelope the air between the sharp cracks of gunfire. 2-4 players.


    Download Map


    Description:
    Xanadu is a small l symmetrical slayer map made for 2v2 or at most 3v3. The game play revolves around use of maneuverability, map control, and weapon choice that creates fast-paced action and fun.

    Weapon List:
    SMG x4
    Plasma Rifle x4
    Brute Spiker x4
    Magnum x2
    Plasma Grenade x4
    Frag Grenade x4
    Mauler x1 (1 Clip, 120 second respawn)
    Brute Shot x1 (No extra clips, 90 second respawn)

    Equipment
    :
    Bubble Shield x1 (90 second Respawn)

    Images:
    [​IMG]

    Overview one:[​IMG]

    Direct Overview:[​IMG]

    [​IMG]

    Looking up from center: [​IMG]

    [​IMG]

    [​IMG]

    Me!: [​IMG]

    Thank you for taking the time to look at my map. This is my first real submission on Forgehub ever, so constructive criticism is welcome. The Download link can be found at the very top, or directly below.

     
    #1 HaloMarine117, Apr 12, 2009
    Last edited: Apr 14, 2009
  2. Nat Riehl

    Nat Riehl Ancient
    Senior Member

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    Wow, I like it... it seems like a mix of Midship and Warlock/Wizard, but with some nice aesthetics.

    4/5!
     
  3. Kurty66

    Kurty66 Ancient
    Senior Member

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    Wow, that door way in your last pic looks epic. Great map
     
  4. AceOfSpades

    AceOfSpades Talented
    Forge Critic Senior Member

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    I have a feeling that the brightness of the map and the sound of the killball would be very detrimental towards gameplay.

    I would say, take off whatever FX you have on (FX are never good for competitive maps), remove the killball, and move the two lights you have in the center of the map to opposite ends of the map.
     
  5. Remii

    Remii Ancient
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    I like the asthetic layout of this map, although my suggestion is that you close off this map, and add lighting orbs. 4/5 Good luck in the future
     
  6. HaloMarine117

    HaloMarine117 Ancient
    Senior Member

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    Thanks for the feedback so quickly. I added the effects to give it that surreal feel. I do agree with you though that the killball is a bit much.

    How do you go about closing off maps so that they appear clean? I've attempted ceilings before, but they always end up looking sloppy or having major gaps in the infrastructure.

    Thanks for the feedback again!
     

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