Map Preview: Toxicity

Discussion in 'Halo and Forge Discussion' started by AceOfSpades, Apr 12, 2009.

  1. AceOfSpades

    AceOfSpades Talented
    Forge Critic Senior Member

    Messages:
    3,552
    Likes Received:
    2,842
    So a long time ago, some of you may remember, I posted a thread saying I had started working on a map under Blackout that was going to utilize some of the original geometry.

    I never really got any further than that. Until the other day I loaded up what I thought to be Blackout Canvas, and found the beginnings of the map I had started before. So I started working on it.

    The map geometry is currently done and the map is going through the testing phase. I have gotten a good amount of test sessions in, but if you would like to help, PM me.

    Toxicity is a small, 2-4 player map set up for Slayer, CTF, Oddball, and KOTH.

    Here's a couple of teaser pics for ya:
    [​IMG]

    [​IMG]

    (I have more pictures ready if you would like to see them)

    Feedback would be greatly appreciated.
    Again, if you would like to help test, PM me.
     
  2. Maxzy

    Maxzy Ancient
    Senior Member

    Messages:
    159
    Likes Received:
    0
    I like the idea of adding on to the original geometry.

    Is the top of the map blocked off?
     
  3. AceOfSpades

    AceOfSpades Talented
    Forge Critic Senior Member

    Messages:
    3,552
    Likes Received:
    2,842
    Yes the top of the map is blocked off.
     
  4. What's A Scope?

    What's A Scope? Ancient
    Senior Member

    Messages:
    3,285
    Likes Received:
    21
    It looks pretty unique and interesting. I can't see much, but it looks well made. Nice use of original map geometry. I notice in a lot of places that you would have to jump to get onto the geometry you have placed do to the railing. I think you should make small ramps to remedy this.
     
  5. AceOfSpades

    AceOfSpades Talented
    Forge Critic Senior Member

    Messages:
    3,552
    Likes Received:
    2,842
    That was the one thing about the map I disliked. What could I use to create the ramps? (I think I am out of doors.)
     
  6. RightSideTheory

    RightSideTheory Legendary
    Forge Critic Senior Member

    Messages:
    7,821
    Likes Received:
    8
    Geomerging would be your friend there, just use the doors and teleporters to merge yourself a nice neat little ramp there.
     
  7. patt06snipe

    patt06snipe Ancient
    Senior Member

    Messages:
    269
    Likes Received:
    0
    This is really good. Love your merging. You should put on the other pictures.
     
  8. AceOfSpades

    AceOfSpades Talented
    Forge Critic Senior Member

    Messages:
    3,552
    Likes Received:
    2,842
    'Twill be complicated but I will try. I'm sure it would help gameplay A LOT.

    I didn't want to put on too many pictures seeing as this is only a preview/teaser sort of thing. Search me on HaloScreenshots.net if you want to see the rest.
     
    #8 AceOfSpades, Apr 12, 2009
    Last edited: Apr 12, 2009
  9. What's A Scope?

    What's A Scope? Ancient
    Senior Member

    Messages:
    3,285
    Likes Received:
    21
    I would try using something else besides doors where you have them now. That would b the easiest way to make a perfect ramp. Or you could use a wall using what RST said.
     
  10. AceOfSpades

    AceOfSpades Talented
    Forge Critic Senior Member

    Messages:
    3,552
    Likes Received:
    2,842
    I have a few bridges that would work in some places. Bridges are about the width of Blackout's paths so they would work well. I'll replace some of the doors I am using now with walls or something and use the doors to make the small ramps.
     

Share This Page