Hall of Gods The name "Hall of Gods" was taken from a game called "Too Human". Map descrpition: Hall of Gods is a Team Slayer map, can be played up to 6v6 gametypes. ( Yes, only Team Slayer map's. Ran out of room to put objects. ) Weapons/Equipment. BR x4 SMG x2 Sniper Rifle x1 Beam Rifle x1 Energy Sword x1 Brute Shots x2 Plasma Pistols x2 Plasma Gernades x8 Spike Gernades x4 Energy Drainer x1 Regenerator x1 Banshee x1 Now, on to the screen shots. Over all view of the map View of the Red Base View of the Blue Base Beam Rifle spawn Sniper Rifle Spawn One of the sides And of course the other. Sword Spawn Once you go through the tele, you could end up to one of the locations behind any of the bases. That's about it, heres the link for the DL. Bungie.net : Halo 3 File Details Suggestions would be lovely.
Nice, but how do you get to the sword? I think you should have either had a covenant vs human theme, otherwise give both sides the same weapons. I dislike the beam rifle. Don't even know why... I just do. Aesthetically pretty nice but you could have spent some time to get rid of the gross little bumps in between the flooring, because it sometimes interrupts gameplay. Other than that, this is still a nice looking map. 4/5
Thanks : ) Theres a Man cannon that tosses you there, perfect landing btw. And try, after try the bumps on the floor wouldnt go away. I dunno if its a bug or not. But again thanks for the feedback.
Hmm. I think you are referring to the level Hall of Heroes*. I am one of the many unlucky people to be dissapointed by Too Human. About the map, I think you lleft the map too open. And in a way, it reminds me of the last part of the first Gears of War? I dont know...
K, I do like the map, but as I see those open areas in front of the base need something. Even just a small basic structure could work wonders for the overall play of the map. And I personally dont like that there is only one way off the sword platform, and no way to walk on/off it. It needs to be able to flow. It also could be a bit cleaner. But I do love how you actually put rails on the map, so many maps forget that. 3.5/5, but could easily become a 4.5/5 with just a bit of work. I'll wait for a v2
Ya thats what it was Dow. xD! And I'll be working on a V2 soon, i dunno what else to really do to it :/. I ran out of object room area. Any suggestions?
This looks like a very fun map to play on, with excellent forging. Although the two-base design has been done many times on the skybubble, this one looks different because of the floor layout. I also like the structure in the middle. My first thoughts were that it was too open, but after seeing other pictures, it looks to be perfect for good BR battles, with plenty of cover, except maybe not enough closer to the bases. I would create some more cover so that a team could not get pinned in their base. For now, it looks like a 4/5 and a DL EDIT: I would switch the snipers so that they are both the same type, because the human sniper, although requiring a reload, has slightly more ammo. Although that doesn't seem like it could affect the gameplay, an experienced sniper can use those two bullets carefully to have an advantage. It's your call, though. I'll probably change that just for my games.
I think on my V2 ill switch em both to human, and interlock some cover infront of the bases. Didnt think it was that open, but i geuss it's what the people want. xD
it looks nice, has good aesthetics in most places, but it might need a little bit more cover on the sides of the map and on the sides of bases, i suggest a few barrier things or whatever, the pre-dlc item. looks great for a CTF or objective game. 4.25/5 will DL to see how it plays
Yeah, just loaded up the V2 with the cover spots. And if you could figure out how to get CTF to work for it, please let me know! I couldnt do it, it kept saying "too many objects on map" And i couldnt delete anything at all, everything on the map is needed. x] again, thanks guys for the support and suggestions!