~What do you think of this?~ One Flag CTF. The defenders will be heavily armed, and the for the attackers to get to the flag, (it doesnt show this on my layout) the attackers have to climb a flight of stairs and get the flag, then come back down, and then go back to their base. If I see any map that looks like this, there is no way to explain the level of fail you have just reached. Also, I will cut your balls off and feed them to the vultures.
Damn it man I am was being lazy! You don't have to flame me for it, plus I don't have much time right now.
Lol I've been thinking really hard for a map idea, I saw yours, then a barrage of ideas just smacked me in the face like a Mack Truck.
Are all those zigzaggedy things on the sides tunnels? If so, than that's pretty cool. I like the idea, and if you need any help forging or testing, I'd be happy to help.
Nonono, those ziggys on the side where you have an arrow pointing to it saying "walls". I know that means that they're probably walls, but they also sort of look like tunnels. And I know that section is supposed to be off-limits!
Oh my god, I thought that you were trying to insult me with tv lines every where at the top, god I feel dumb.
Yes, those are the tunnels the attackers go through to get to the defenders base. It's also the tunnels the attackers go through once they capture the flag. AND its also the tunnels where the defenders chase the attack who has the flag. LOL Confusing eh? LOL @ AJ
I liek this idea, if you need help testing, or just an extra guy forging it let me know =]. Send me a msg on here or xbl, GT is cazamodo =]
TF2=Team Fortress 2 And really, this map would fail. The defender's would clog up the walkway's, unless you used flawless weapon placement. Give the defenders no turret's, shotgun's, or mauler's. Give the offense a shot gun every 20 seconds, with no clips. Place a Rocket Launcher towards the center, and you can go from there.
It is, it is the general layout/blue print/rough draft of the map. When I start working on it, I'll definately work on things, don't worry. You should have seen my Spartan Eagle map layout I drew on paper, it was just a a flying T with wings. One thing, should I make more entrances for the Attackers? Like the Attackers can come in from about every angle? That could clean up the clogging. What I was thinking, Lone, were Turrets in the base, Battle Rifles scattered throughout the level, a Sniper to Snipe off coming attackers in the little maze, like 2 Shotguns,, what you said really made me think of it, so I made the defense a bit weaker than what I had planned. For the Offense, should I have them heavily armed or just give them more entrances to the defenders base, or both?
This will take a lot of work, but if you (or we or you'll depending on who makes it) does it right this would be an awesome map. I will help you if you want.
I would like that, me and you? Since your map idea gave me an idea, I suppose we could work together, I've never worked with someone though...