Sandbox Discovery

Discussion in 'Halo 3 Competitive Maps' started by urban destroyer, Apr 2, 2009.

  1. urban destroyer

    urban destroyer Ancient
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    Dicovery is my third map that im posting on forgehub. Its bulit on the mid layer of sandbox and supports team slayer one bomb and king of the hill.

    Weapon list: 10 br
    4 carbines
    6 plasma rifles
    4 spikers
    1 rocket launcher
    1 spartan lazer
    2 shotguns
    6 smgs
    2 bubble shield
    1 power drain
    1 regenerator
    2 plasma pistols

    Vehicule list: 2 Hornets
    1 banshee
    2 warhogs
    2 choppers
    1 mongoose



    Now for some screenies




    Overview of Discovery
    [​IMG]



    Blue base and Lazer tower
    [​IMG]


    red base in the back and rocket room
    [​IMG]


    Rocket room( rocket is now inside the house)
    [​IMG]



    Blue sniper tower
    [​IMG]


    Turrent building( note the blocks are geomerged in the back )
    [​IMG]



    Another overview
    [​IMG]





    to download Discovery Click hear:http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=71770043
     
    #1 urban destroyer, Apr 2, 2009
    Last edited: Apr 2, 2009
  2. uF HaVoK

    uF HaVoK Ancient
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    This looks aight. Maybe alittle open in the middle, and kind of cluttered. Um try adding more larger bases becuase i can't really tell where alot of the fighting will take place with this map. Don't get me wrong, the structures you have are original and pretty cool, but i feel like the map is lacking cover for both a banshee and a hornet..
     
  3. abandoned heretic

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    intesting structures but your map looks a little unbalanced move the hornet away from the banshee
     
  4. HLG FlashPoint

    HLG FlashPoint Ancient
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    I remember testing this... Me and my friend got 22 kills in hornets... A little unbalanced but it was fun. It was a certain download for me :)
     
  5. lefty0904

    lefty0904 Ancient
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    The actual map looks alright, maybe a little too open. I'm not really sure what the point of the geomerged blocks in the sand is though. And it seems like whoever could control the banshee and hornet would just dominate and everyone on the ground would always be dying. My advice is to either delete the banshee and hornet or add more aerial vehicles so it's just an all out air fight.
     
  6. Fousu

    Fousu Ancient
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    Nice map, but could you tell me how you geomerge into the dunes of sandbox? I've been wondering that for ages now.
     
  7. Cookie Monster

    Cookie Monster Ancient
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    I like the turret tower, and the geo-merging. :)
    But more could be done, keep it up!
     
  8. Jsten419

    Jsten419 Ancient
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    Well, first the bad. You've got too many air vehicles and not enough anti-air weapons. I suggest adding a pair of symmetric Splazers and removing rockets, they're basically useless against any pilot with a smidgen of skill anyways.. The map is cluttered, yet still far too open.

    The good is that it looks pretty nice, I'm digging the geomerged boxes in the dunes and the sniper tower (Though it is too open and unprotected, even for a sniper tower.) and the bases look pretty sweet. I'll throw in a 3.5, maybe even a 4.5 if you even out the vehicles.
     
  9. Darkness Seeping

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    Add more arriel cover from the banshee and hornet, like half the map witha roof at least. But you can keep the geomerged boxes without cover since they seem to have alot of ground cover, so thats good. Make the roof either 1 1/2 or 3 high.
    1 1/2 to stop ariel from going in
    3 to make it so they can go in but its a big risk, but I'm not sure about these so i would test them.

    Also the banshee and hornet soawn right beside each other, big nono. And make the hornet a transport. Its weaker with no missiles. But if you do place them together, place them in a place where theres scant to no cover.
    Risk vs Reward = Get mowed down vs Get areail

    And like the guy above, make it have two splazers, like sandtrap. but keep the rockets, can be good against ground, but make it have no clips and a long respawn time.

    There seems to be also a LOT of equipment and alomst no grenades, only two. Some maps have like 16 all together. Also, im not diging the thin/tall structures.

    COME ON MAN, sandtrap has a HUGE budget
     
    #9 Darkness Seeping, Apr 2, 2009
    Last edited: Apr 2, 2009
  10. urban destroyer

    urban destroyer Ancient
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    Thus map was a Failure in my opion i guess in a lot of us...v.2 will be coming soon and you will not be let down =)
     
  11. Darkness Seeping

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    well good luck, also ask some good forgers some questions about balancing the map. Pls message me when its done so i can see it
     
  12. KIeavage

    KIeavage Ancient
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    Try to add more cover (even just a box here or there) and I'd probably Download.

    4/5
     

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