Vertical Wall Placement 1. Place your guiding Double Box and a Double Wall against it. 2. Place a second Double Wall against the first and make sure it is rotated the same direction with the same side facing outward (teardrops should be next to each other). 3. Save and reload to "shift" the walls away from the Double Box. 4. Despawn the guide block (180 Respawn, New Round). 5. Delete the wall that was next to the guide block. 6. Spawn a new wall and place it where the first wall was. However, place it so it is rotated the opposite way and has the opposite side facing outward (teardrops should be on opposite ends). 7. Save and reload to "shift" this new wall to the original spot that the first wall was in. Horizontal Against the Skybubble Grid 1. Place a Double Wall on the grid. 2. Place a second Double Wall on top of the first and make sure it is rotated the same direction with the same side facing up (teardrops should be next to each other). 3. Save and reload to "shift" the walls away from the grid. 4. Despawn the grid by overloading it with Trip Mines. 5. If your Double Walls despawned, fly near them, look at the teardrops, then face away from them. This should make them reload. 6. Delete the bottom wall. 7. Spawn a new wall and place it under the remaining wall (where the first wall was). However, place it so it is rotated the opposite way and has the opposite side facing up (teardrops should be on opposite ends). 8. Save and reload to "shift" this new wall to the original spot that the first wall was in. The important step is making sure the final wall is orientated exactly opposite. This will make it shift in the opposite direction, placing it back where you originally wanted the wall.
The "pre" shift eh, not simple at all, nor acturate for doing merges, or placing objects right beside each other. Bungie still needs to fix this. Imagine trying to make a floor of 40 double walls doing this.
Or, get this, don't turn objects on their sides and try to use them as floors. Walls do indeed make excellent floor objects, but they have to be put on their side to be used that way, and turning anything on its side and saving while online will cause the little bump.
I'm hoping Bungie will patch this. Making the default objects not count towards the OLN seems to have had some rather inconvenient effects on Sandbox. Actually, is this OLN thing the same for Orbital and Assembly?
Yes, the OLN is the same for Orbital and Assembly, but their budgets are low enough that you run out of $ before you run out of OLN items, even without an OLN canvas. I guess an OLN/Budget glitch canvas on Orbital or Assembly, or any other map besides Sandbox, would get more items than a standard budget glitch, but whats the point?
Unfortunately forging offline does not solve the problem, believe me, I tried. Sandbox is bugged and requires patching, if Bungie will ever address the problem and fix it. I can't forge on Sandbox anymore. I've tried several times with several different methods and none of them fix the problem.
*Laughs* Wall's are the most versatile objects in forge that allow you to make different floors in small areas. Saving forged projects offline will not solve the issue.
Maybe Bungie will be nice and patch it, and make it free for a 7 days as an apology! ...or just patch it and give us nothing...
Why not use Huge Blocks as flooring? It´s even better than normal walls, because when you fall of the edge you have a split second to think "Nooooo!", instead of just dying immediatly.
but when you want to make a second floor or a bridge across a certain point that idea is kind of useless. Besides huge blocks can be used for more useful things besides as floors
He means for the flooring on the first floor, you use walls for the second or third. (or fifth or sixth or eleventh) This seems a little to complicated, 5 steps for one straight wall?