Sandbox Judgment

Discussion in 'Halo 3 Competitive Maps' started by anthonyrapitis, Mar 27, 2009.

?

What do you think?

  1. Bad. I dont like this type of map

    0 vote(s)
    0.0%
  2. Ok. Too straight forward

    0 vote(s)
    0.0%
  3. Average. Need i say more?

    2 vote(s)
    50.0%
  4. Good. Just about right where it needs to be

    0 vote(s)
    0.0%
  5. Great. Couldnt be better designed

    2 vote(s)
    50.0%
  1. anthonyrapitis

    anthonyrapitis Ancient
    Senior Member

    Messages:
    70
    Likes Received:
    0
    This is a balanced symmetrical map designed and tested for CTF matches of two teams. It works best with 3-5 member teams but will be fun for even 2v2 matches. Both bases are the same and each side of the map is identical. Take a look at the pictures and give it a download. Please note that the pictures do not show the vehicles under each base and a few other aspects of the map. Enjoy.

    Link to map: Halo 3 File Details

    Recomended Gametype: CTF. I didnt even put any other gametype goals or anything on it. 2-Team slayers is fine for it too though.

    Weapon List

    3 (might be 2 lol) BRs at base bottom/rear
    Shotty same spot
    Sniper at to of base
    Rocket in the little pyramid
    Laser on sky bubble perch
    Dual Spikers on first center 'long short hill'
    Brute Shot at each end of bridge lvl 1
    Sword at center of bridge lvl 1
    Missile Pod at center of each side bridge lvl 2
    BR at top of first ramp for bridge right side
    Dual Plasma Rifle at top of first ramp for bridge left side
    Assault Rifle at wall corners on bridge lvl 2 (might have some BRs or a Brute Shot there. cant remember which i decided on for the final cut)
    Needler on middle fin at left of base
    Flame nades by snipes
    Stickies by turret
    Spike nade at left fin left of base
    Frags at right fin left of base
    Power Drain and center mound under bridge
    Regenerator and Bubble Shield Opposite BRs and Shotty at rear bottom base
    Grav Lift in tube piece
    Worthog, 2 Mongoose, Chopper under base
    Ghost between 'pillars' of bridge

    The Laser, Rockets, and Sniper have relatively long respawn time and are limited so you cant just sit and camp until the 'ammo' comes back. you have to drop the gun before a new one will spawn. This limits camping and forces players to get into the mix a little more.

    I think thats it. It plays really well and feels nice and balanced. I put a lot of testing and tweaking time into this puppy.

    [​IMG]
    The Laser perch in the sky bubble is meant to be a last resort to defend your flag. The teleporter is only one way so you either need to wait a long time for a new Laser or sacrifice yourself after you stop the flag carrier. It seems kind of gimmicky but plays really well. The kill balls help to prevent people from just running to the teleporter for the Laser perch to dodge fire. You need to be very careful just to make it up there. It keeps the Laser from being too powerful.

    [​IMG]

    [​IMG]

    [​IMG]
    The turret is at the end of the little extension at the font of the base just past the capture point. Someone ripped it before i took this picture.
     
    #1 anthonyrapitis, Mar 27, 2009
    Last edited: Mar 27, 2009
  2. Kevinth3Killer

    Kevinth3Killer Ancient
    Senior Member

    Messages:
    49
    Likes Received:
    0
    Looks like a good map, you have my download
    I like the divide that runs down the center, the bases could use a little more than a ramp and flat area unless there's an underground I didn't see
    also you could add some cover (not much more) towards the middle of between the bases and the middle, but thats just me
    I would say this map deserves a 3.5/5 because I am not very fond of kill balls or mancannons
    layout was nicely organized though
     
  3. anthonyrapitis

    anthonyrapitis Ancient
    Senior Member

    Messages:
    70
    Likes Received:
    0
    if you actually play on it, youll see that the little things you mentioned just disappear lol. hit me up for some customs some time. thanks though. btw. im not being dismissive about your critique, i just took those things into account when i designed it and with the specific weapons on the map and the overall layout, those things dont really make it into the experience during an actual game. they just kinda stand out in a walkthrough. know what i mean?
     
    #3 anthonyrapitis, Mar 27, 2009
    Last edited: Mar 27, 2009
  4. USNSEABEE555

    USNSEABEE555 Ancient
    Senior Member

    Messages:
    50
    Likes Received:
    0
    very nice map bro, I really enjoyed serving up a can of whoop ass against you in CTF on here. Job well done, fo sho.
     
  5. anthonyrapitis

    anthonyrapitis Ancient
    Senior Member

    Messages:
    70
    Likes Received:
    0
    you were on my team lol
     
  6. USNSEABEE555

    USNSEABEE555 Ancient
    Senior Member

    Messages:
    50
    Likes Received:
    0
    hmm, are you sure your thinking about the same match as myself? As I recall I went 20-4 not a bad ratio. hahahaha....anyway IMO Judgement leaves the courtroom with a solid 4.5, I dont need to explain why either..if you play you will realize, then mutter to yourself. "Damn it, USN was right." holler at me if you want to run on mythic together in a bit.
     
  7. anthonyrapitis

    anthonyrapitis Ancient
    Senior Member

    Messages:
    70
    Likes Received:
    0
    you still didnt rate it lol
     
  8. anthonyrapitis

    anthonyrapitis Ancient
    Senior Member

    Messages:
    70
    Likes Received:
    0
    now i wish i hadnt given yours a five danny boy
     
  9. anthonyrapitis

    anthonyrapitis Ancient
    Senior Member

    Messages:
    70
    Likes Received:
    0
    edited the description some to be more detailed. thanks for looking
     
  10. DeadlyAssassin1

    DeadlyAssassin1 Ancient
    Senior Member

    Messages:
    12
    Likes Received:
    0
    I must say, I like the original layout. But, I do think the skybubble stuff needs to go, as well as the kill balls and grav lift being there. Otherwise, good map (although, I only walked through it).
     
  11. anthonyrapitis

    anthonyrapitis Ancient
    Senior Member

    Messages:
    70
    Likes Received:
    0
    thanks. i know that stuff seems gimicky, but when you play it with full teams. it feels like it belongs
     
  12. anthonyrapitis

    anthonyrapitis Ancient
    Senior Member

    Messages:
    70
    Likes Received:
    0
    cmon. barely anyone has downloaded this map lol. honestly speaking, i have not had anyone play on it who didnt like it and want to play again. im pretty sure if you actually play on the map youre gonna fall in love with it
     
  13. anthonyrapitis

    anthonyrapitis Ancient
    Senior Member

    Messages:
    70
    Likes Received:
    0
    im about to hit 300 dowloads for this map. i guarantee you'll like it if you download it. if you dont, ill give you money
     
  14. anthonyrapitis

    anthonyrapitis Ancient
    Senior Member

    Messages:
    70
    Likes Received:
    0
    ok all you new mythic people. check out this map and lmk what you think. it works so beautifully for team ctf (thats what i set it up for). youll be in love within minutes of downloading it
     

Share This Page