this is my third project, Split-level: a base on base combative map built for Team Slayer and multi-flag. when combined with the Dash Slayer or Dash Flag variant, the intensity is kicked into high gear. each player will be out fitted with spawned BR's and SMGs. in the Flag variant, a dropped flag will sit only for a moment, and flags that are caught up to will be returned upon contact, in addition, the flag variant makes this a little less accessible. each base is outfitted to make a stand but can also be broken into, this guarantees a constant atmosphere of unease. Weapons: Br's: 5 Ar's: 2 Smg's: 2 Spiker Rifles: 4 Rocket's:2 Sniper:1 Mauler: 1 Shotgun: 2 Machine gun turrets: 2 Brute Shot: 1 Equipment: Energy Drainer:1 Regenerator:1 Vehicles: Ghost: 2 A-Base [img width=800 height=450]http://i87.photobucket.com/albums/k145/loxitane/26297227-Full.jpg[/img] B-Base [img width=800 height=450]http://i87.photobucket.com/albums/k145/loxitane/26297250-Full.jpg[/img] Theater box [img width=800 height=450]http://i87.photobucket.com/albums/k145/loxitane/26297248-Full.jpg[/img] Truck stop [img width=800 height=450]http://i87.photobucket.com/albums/k145/loxitane/26297281-Full.jpg[/img] [img width=800 height=450]http://i87.photobucket.com/albums/k145/loxitane/26297365-Full.jpg[/img] Easy access? [img width=800 height=450]http://i87.photobucket.com/albums/k145/loxitane/26297450-Full.jpg[/img] [img width=800 height=450]http://i87.photobucket.com/albums/k145/loxitane/26297510-Full.jpg[/img] [img width=800 height=450]http://i87.photobucket.com/albums/k145/loxitane/26297666-Full.jpg[/img] Split-level http://www.bungie.net/Forums/posts.aspx?postID=18560115 Split-level Flg http://www.bungie.net/Forums/posts.aspx?postID=18560264 Dash flag variant http://www.bungie.net/Forums/posts.aspx?postID=18560232 Dash Slayer http://www.bungie.net/Forums/posts.aspx?postID=18560404
i like the look of your map i would have liked a overview of the whole map. The picture that realy got my download was the theatre box i like the way that you interlocked the bridges to form the shape. ill do a forge through and get back to you if i have any major problems. EDIT"- after having a small look around and a small game. i think that its realy nice that you incorporated the ghosts into the map, also with the rockets you wouldn't know where there were unless you were told beforehand but i like the map itself but it looks a bit messy in the walk ways from the bases to the thearte room.
This level looks really well made and really fun. I'm just wondering how many people can this map hold without becoming too chaotic?
Very Nice! Im gonna download it but ill edit one thing.... There should be a wall of sheild doors to neutralize the two turrets.
This map looks like it could be a lot of fun. Your bases look very interesting, I'm curious as to how they'd play in a multi flag match. I would block off the unused portions of the map. I really don't think the locker room area would be used much at all. It might distract from the rest of the map.
Thank you everyone who has replied so far, please poke around this map and then tell me what you think. To answer some questions: I suggest up to 3v3 on flag and 4v4 on slayer the reason I left the back rooms open where due to a couple reasons, 1 weapons, rocket launchers hide far in the back making it a bit of a walk to get the extra fire power. 2 budget, to accomplish what I wanted up front hundreds of dollars were spent. Please play and return