Foundry Insanity! Beta

Discussion in 'Halo 3 Competitive Maps' started by Arbacca, Apr 8, 2009.

  1. Arbacca

    Arbacca Ancient
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    Insanity
    Created by Arbacca
    MODS PLEASE DELETE/LOCK THIS
    Official Insanity is now up, but testing for improvements begins Saturday, April 11th, 3:00 Pacific Time.
     
    #1 Arbacca, Apr 8, 2009
    Last edited: Apr 9, 2009
  2. lefty0904

    lefty0904 Ancient
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    Whoa this looks pretty amazing. The weapons might be a little overpowering. I like the way that the wall divides the two bases. The tunnel will probably see some pretty hardcore action. Can you get on top of the wall without grenade jumping?
     
  3. Arbacca

    Arbacca Ancient
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    No you cannot, I'm actually playing with a few people right now, and the weapons are almost as strong as the vehicles, but not stronger. It's pretty fun, actually, even with just 4 people.
     
  4. chung_wii

    chung_wii Ancient
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    Arbacca, I will help you with the testing as long as you will post pictures of us testing it... okay? just give me a date, and i'll help.
     
  5. MXG Frost

    MXG Frost Ancient
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    I would be honored to help test your map :] but please, make it BR starts GT: Burnin BR.

    About the map: On the back side, I would put a small mini base in the corners to fill up some room and to have something to hide behind. I wouldn't put a shield door in the box because a team could get the lead, and camp around the corner, and prevents accessibility with the mongoose and warthog, rendering them almost useless. The last thing I would do is get rid of the turret, or make it spawn only once. It is a main tool used for n4wb ways of camping. 3.6/5 Way to many ways to camp and you can get on the rims on top of foundry once your at the very top of the wall. (float bridges to get rid of them)
     
  6. Arbacca

    Arbacca Ancient
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    Thanks for the suggestions.
    I placed the shield door there because it would be way too easy for vehicles to go through and capture a flag. And because it is faster to take the long way with a vehicle, it won't be as big a center of attention as people think. Also, I never really noticed any camping playing this last game. I guess we'll see for a bigger team. And the turret has a limited range due to the structures, and several power weapons have evened it out. Once again we'll see...
    As for the corner structure, I though about that, but went dead on ideas. This map is vehicle base, though, so that explains the open feeling. But if you can get to one of the four bases or "arms," you will find plenty of cover.
    PS: There are ten BR's already on the map, and 2 carbines, usually right around all corners
     
    #6 Arbacca, Apr 8, 2009
    Last edited: Apr 8, 2009

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