Sandbox Civil V1 & SCF V1

Discussion in 'Halo 3 Competitive Maps' started by JohnDoe0722, Apr 7, 2009.

  1. JohnDoe0722

    JohnDoe0722 Ancient
    Senior Member

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    With the help on USNSEABEE555 these maps were created.


    Civil
    • Location: Earth, Civil War memorial (UNSC vs. Rebels)
    • 3 stories
    • CTF, Neutral Bomb, Team Slayer, Swat
    • 4-10 players

    Main Base:

    Front:
    [​IMG]

    Sword spot:
    [​IMG]

    1st floor:
    [​IMG]

    2nd floor:
    [​IMG]

    3rd floor:
    [​IMG]

    Secondary Base:

    Front:
    [​IMG]

    Back:
    [​IMG]


    SCF v1:

    Sentinel Coontrol Facility
    • Location: Onyx/the Ark???
    • Smaller name needed
    • Teams spawn on opposite sides of the rotunda
    • 2 lvls.
    • 4-10 players

    Top view:
    [​IMG]

    Rotunda:
    [​IMG]

    Basement 1:
    [​IMG]

    Basement 2:
    [​IMG]

    Effects:
    [​IMG]

    Rebel v1:

    • Location: ??
    • Rebel base (from a Halo Novel)
    • CTF, Neutral Bomb, Team Slayer, Swat, Infection
    • 4-10 players

    Above view:
    [​IMG]

    Main Base:
    [​IMG]

    1st floor:
    [​IMG]

    2nd floor:
    [​IMG]

    3rd floor:
    [​IMG]

    Secondary Base:
    [​IMG]


    I hope you guys enjoy them.

    Link to file share:
    http://www.bungie.net/stats/Halo3/FileShare.aspx?gamertag=Mando%20Verd%200722
     
    #1 JohnDoe0722, Apr 7, 2009
    Last edited: Apr 7, 2009
  2. SWEETbabyJEEZUS

    SWEETbabyJEEZUS Ancient
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    ok i wound need more gameplay pictures to get a better feel of the map and from what i am seeing it looks like you are by yourself in all the pics
     
    #2 SWEETbabyJEEZUS, Apr 7, 2009
    Last edited: Apr 7, 2009
  3. diger44

    diger44 Ancient
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    Well, from the pics, it looks a bit sloppy, some things need to be straightened. It should be a priority. The first pic turned me off (not that I was "on" before) with the columns not straight, Your map would be epic if you spend a little more time on it. I know somebody is going to say "gameplay over aesthetics" but the gameplay does not look too promising to me. I can't really say anything though because I have not play-tested it yet, but by the pics, it looks like it is too-simple. 2.5/5 Put more work into it!
    EDIT: I see your new here and you've forgotten a DL link. Please post one before your map is deleted by a moterator. Welcome to Forge Hub!
     
  4. Manoukian1414

    Manoukian1414 Ancient
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    This map looks a little messy. If you would interlock more i think that it wouldmake your map a little more pleasing to the eye (if you know whta i mean). I would also include a weapons list and a description of the map in your description so people could get a better feel for the map. If you interlock and fix up the map i think it would look much better. If you need help, just send me a message. As of now i give it a 2.5/5

    EDIT: I was typing at the same time as the guy above me so sorry for repeating some stuff. By the way Welcome to Forgehub
     
    #4 Manoukian1414, Apr 7, 2009
    Last edited: Apr 7, 2009
  5. JohnDoe0722

    JohnDoe0722 Ancient
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    Thank for the info guys. They're pretty much my 1st maps so they will be a little sloppy.
    I labeled them v1 for a reason though lol.

    Link is now up.

    I just put some new pics from my map Rebel.
    Check them out.
     
    #5 JohnDoe0722, Apr 7, 2009
    Last edited by a moderator: Apr 7, 2009
  6. Titmar

    Titmar Le Mar du Teet
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    so wait... this is like 3 shitty maps all in one thread or what? is this a map pack? do these maps have anything to do with each other? why are you posting it in this manner? i am confused.

    also, the maps looks very poorly made. take an extra 5 minutes next time and make sure the objects are lined up nicely. it gives a good impression and usually makes the maps play better as well.
     
  7. JohnDoe0722

    JohnDoe0722 Ancient
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    I'm just try to learn, thanks for the input.

    Any more criticism or kudos??
     
    #7 JohnDoe0722, Apr 7, 2009
    Last edited by a moderator: Apr 7, 2009
  8. Bootsie 22

    Bootsie 22 Ancient
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    Its generally best to just post one map per thread, even if they are semi-related. This allows users to focus on one map instead of feeling like they have to post about 3. You get better feedback when you post one map. The only time I would see it fit to post several maps at once is if the are: versions of a map or same concept but different, if they use the same gametype (mostly mini games), or if its part of a series. But for you, its safer to just post one map at a time ;)

    First map: avoid exposing most of the original canvas. When you leave most of sandbox's floor visible, it looks empty, and it looks a lot like sandbox. When you make a map, you're better off creating something rather then just placing a few objects and calling it good. The only time it's really okay is when a certain mini game calls for an open space. Otherwise fill in the space!

    2nd map: The best part of the map is just about the middle part and it's way to small to even hold a battle. You've got the right stuff, now just make it bigger. You're outer ring is another thing. Kudos for trying, but that's difficult stuff to do right. One, it's exposing (no cover), and it doesn't line up. Circular structures almost always consists of interlocking, a technique you might want to look into. Otherwise, for starters, just stick to strait lines. There are plenty of good maps that don't have circular layouts.

    3rd map: Pretty much same as first map, don't leave the original floor exposed too much. One thing I forgot to mention that goes with the first map: avoid using walls as ceilings or foundations. There is a glitch in sandbox (correct me if this has been fixed) where it won't allow walls to lay flat. So just use walls.. as walls ;).

    Overall, you just need more practice. All of these maps lack time and effort something that is easy to fix. It's always best to take the time to line stuff up. That's what the sandbox grids are for. You can also use other objects as braces to accurately place objects. Yes it will take time, but it will also clean up half the criticism you got in this thread ;). Have another go at this forging stuff and check out the Forging 101 page on this site. You'll get better with each try.
     
    #8 Bootsie 22, Apr 8, 2009
    Last edited: Apr 8, 2009

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