Altman Hill Altman Hill is my first Sandbox map. I was inspired by many of the small mid-sized maps from Halo:CE. I always liked the hill design and kept it in mind when forging in the Skybubble. A few weeks later and Altman Hill was done. It is a narrow symmetrical map with two bases divided by a hill with large pillars providing cover on the trek up and down the hill. I received many complaints on and off the thread about the shotguns and after playing without them I surmised that gameplay doesn't really change, so I have made a V2 in which the shotguns have been removed and weapons rearranged on the map for balancing purposes. Weapons List: 12x Plasma Grenades 2x Battle Rifles 2x Covanent Carbines 2x Plasma Pistols 2x Plasma Rifle 2x SMGs 2x Needlers 2x Sniper Rifles 2x Brute Shots 2x Frag Grenades 1x Rocket Launcher 1x Shield Regenerator Download V2 Here: http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=72335733 High View of map from Red Base Top of the map Red Base View from Inside base Brute Shot ridge Hidden sniping windows that are accessible from tunnels at the top of the map underneath the rocket platform. A hidden grav lift in a large stone jumps players onto the brute shot ridge Action Shots: Regenerator Duel Tunnel Fight Head Shot Lucky Pillar Confusion Altman Hill plays best with 6 players, but supports 4-8 Players. Slayer and CTF PS: Let me know if my post is not within Forgehub regulations. Please DL, comment, and, Enjoy!
It looks like you tried hard to perfect the interlocking and geomerging and really thought about weapon placement. 5/5. A definite download once i get the Mythic Map Pack
i do like you map layout alot there were a few creative ideas which i dont think ive seen befor such as the merged wall half to the side. but from what i saw there wasnt any geomerging so sp144 why dont you wait to comment when you can download this map. but anywyas the gamplay was quite fun. i would have prefered it if the needlers. maybe thats something to think about. also it seems like you gave up because you merged some things but not everything. i woulf find this map alot better it it was completly merged
heaps cool map very well forged and set out 10/10 ill defiantly download you obersiouly spent alot of time on this map. by the way thats probaly coz its in the air on sandbox so he couldnt der...
actually you can geomerge in the air i no because ive done it in my map that will be realesed soon so why dont you be quiet befor you open your big mouth ok big boy. maybe you should learn how to forge
your map looks brillant i'll definetely give it a DL. And im a berk theres no need to be so mean, maybe your name should be im a jerk.
Seeing that you are the expert on geo merging in the sky bubble, care to entice us with a brief lesson how? Also, you stated that the map would be better it was all merged. NOT true. Merging a map completely takes a lot of time and effort... and new rounds, and it may not even have to be merged. OT: I know your map isn't geo-merged, I've tried it before by getting rid of the blue lines in the sky bubble so objects go through, but it's just not worth it unless truly needed. All he did was just merge the walls onto the flooring, thus giving the possible illusion of geo-merging. Gameplay wise, it looks like fun, but the map looks very confusing in general, so it might have been good if you took an overhead shot, and I expect myself to be confused the first time I try. I'll give a 4/5 for now, good job. EDIT: Fix the weapons. I just looked at them, and honestly? 2 shotties, 12 plasma gernades, rockets, 2 snipers, 2 nooblers on one tiny map? Take it down a notch buddy. These kinds of weapons, especially on such a small map would honestly ruin gameplay. Fix them in V2
Addresing: "im a berk" Actually i didn't give up Interlocking, I reached both the Budget limit and object limit so there wasn't anything left I could do. Also you said that " i would have prefered it if the needlers." ? I don't know what you mean't by that, so if you could finish your sentence, it may be useful for making my map better. Addresing: "rifte gifle" The weapons may seem overkill, but holding the top area is very easy and also not all the weapons spawn at the beginning of the map. I thank both of you for your help in improving my map.
Looks good, it's really hard to get a broad view whats going on without any kind of overview of the map, all your pictures are just kind of close. However I do like the detail, and it looks fun. Good work, and your post is fine BTW.
Thanks I appreciate the post Running Chron, I did try to take large pictures of my map, but because it is so big, I couldn't get the camera high enough to take good pics.
The ramps are very innovative but I dont really like that SMG spot. Other than that, and also add some better interlocking and you could have this map be perfect.
Sick Map! i just played this with my friend 1v1, its petty good form just that you should have said that in your post and just a little more interlocking, but other than that great post!
Dude this map is awesome.... really good. Anyway, but the pictures of the map really don't do it justice, like running chiron said. I suggest taking a few screen shots of the map from farther away, letting us see more in each shot, take some close up shots too, just don't make all you're shots close. Anybody out there who is wondering whether to DL or not because you think it looks confusing, give it a try, I'm glad I did. Nice job Siegeforth, keep up the good work.
looks pretty good, kinda looks confusing but I can basically get what's going on. I'll give it a try.... nice forging