DECIMO By nuvnuv123 supported players: 2-8 Recomended gametypes: slayer, team slayer, FFA ( 8 players) Description: So, about a month back, I started getting really good at forging so I started a project. I wanted to make it original, yet still incorparating todays modern techniques like geomerging and interlocking. So, I came out with this, Decimo, a symmetrical map where every single double box is geomerged. Every single one. It is evenly asthetic and helps flow the gameplay. Weapons: 8 battle rifles 3 plasma rifles 1 plasma pistols 2 smgs 1 spikers 2 bubble shields 2 snipers 1 brute shot 8 spike grenades vehicles: 2 ghosts 2 mongooses Pictures: Download link: Bungie.net : Halo 3 File Details special thanks to: camoflaug for not forging with me bloodfire for not forging with me linubidx for not forging with me Vorpal Saint for no apparent reason... All of the people above, I was just kidding =), so no hard feelings SVA 118 and Inkman320 for testing out the map GunnerGrunt for telling me the sore spots on the map
This looks like a pretty good map. The interlocking is done very nicely and the geomerging I can see is smooth and would work well. One of the few problems I can see from the pics is that most of the map is jumping around and can't be walked very easily. Thats just my though correct me if i'm wrong. Otherwise very nice map 4/5
Action shots: Inkman killing sva 118's ghost: Me pwning Inkman320: me slaying sva 118: Inkman killing me for the first time in his life =): the creator:
Oh hey you got it posted! (I was invited to check this map out before it was posted. Unfortunately i did not get the chance to test it with the creator in a real game). But from what i noticed in the walkthrough, there is a wall corner at the back of the map that makes it difficult for players to reach the sniper ledge. In order to fix that problem, you could delete the corner altogether, or simply add a dumpster by the ledge. Other than that, I thought this was a great map, and i was impressed by all the different forging techniques used to build it. The layout is great, and it involves a lot of skill jumps. I look forward to playing this with a larger group. Great map, man!
I like the unique structures the most on this map. It is really innovative. The only complaint really is on that last pic, the bridge standing upwards is a little bit crooked. Really, nothing else in the map there is to complain about. Pretty good, and lolmuch description btw!
Actually, this seems to flow pretty well. You structures in the middle are very well forged- From my standpoint, it wouldn't hinder any aspects of a good battle. I really do like how you took your walls all the way to the ceiling. Not only does it fill in the space, but solidifies the map (you cant just jump and be able to see over the wall Nice job