Foundry Substructio

Discussion in 'Halo 3 Competitive Maps' started by GUINEAPIGMONSTR, Apr 4, 2009.

  1. GUINEAPIGMONSTR

    GUINEAPIGMONSTR Ancient
    Senior Member

    Messages:
    45
    Likes Received:
    0
    After about a week of forging its finaly done.I realised that so far I have only made infection maps so since the sandbox will be here soon I decided to make my last foundry map , this map unlike my previus maps this is a symmetric competitive team based map so here it is:
    Substructio
    Symmetric map for team games, 6-10 players.
    Red Base:
    [​IMG]
    Blue base:
    [​IMG]
    Blue base front:
    [​IMG]
    Red base front:
    [​IMG]
    Overview of the "wall" sliting the two bases up (note the fusion coils are gone):
    [​IMG]
    The highly compedative high ground:
    [​IMG]
    Overview center:
    [​IMG]

    Rocket spawn:
    [​IMG]

    Sniper spawn:
    [​IMG]
    Crane ( well sortof ):
    [​IMG]
    Blue team attack the red base!...
    [​IMG]
    They get the flag!
    [​IMG]
    And get to their base safely!
    [​IMG]
    [​IMG]
    Red vs Blue:
    [​IMG]
    Hugs!
    [​IMG]
    Dl link: Halo 3 File Details
    This map does not use the budget glitch (even has some cash left over)
    Hopefully this map will let foundry go out with a bang

    Hope u enjoy and please rate and leve a coment!
     
    #1 GUINEAPIGMONSTR, Apr 4, 2009
    Last edited: Apr 4, 2009
  2. lefty0904

    lefty0904 Ancient
    Senior Member

    Messages:
    227
    Likes Received:
    0
    It looks good! I like how you used all of foundry. That can be hard to do. Two things though...1. I'm not sure about the warthog. I've never really been a fan of warthogs on foundry so it could just be me but it seems like it would be overpowering. 2. The rocket spawn is cool but I don't really like the angle the box is at. But other than that it looks pretty great. I'll download it later. Good work.
     
  3. katanamark

    katanamark Ancient
    Senior Member

    Messages:
    23
    Likes Received:
    0
    I don't know about the warthogs either but it would depend on the party size for that to be judged. very nice idea and forging technique. i will give it a download. looks like fun for 4v4 to 6v6 but also like a 2v2 all at the same time. this is what foundry maps should be like. great job I'll edit with my remarks from a forge through. from the looks i would say4.2-4.6 out of 5. but i do have to disagree with lefty0904 about the rocket spawn. I actualy find that quite appealing. from the pictures i say it has a chance for a feature. one thing you could add is to GEO-Merge everything touching the floor or wall so grenades don't get caught because that can effect gameplay
     
    #3 katanamark, Apr 4, 2009
    Last edited: Apr 4, 2009
  4. GUINEAPIGMONSTR

    GUINEAPIGMONSTR Ancient
    Senior Member

    Messages:
    45
    Likes Received:
    0
    Warhog is not overpowering due to the fact in some parts it could be hard to manuver also due to the fact that you could attack from above its not overpowering , it could be used to control the senter near the rocket but you cant overpower the bases with it
     
  5. katanamark

    katanamark Ancient
    Senior Member

    Messages:
    23
    Likes Received:
    0

    i have not played it so i don't know how the warthog would play i based my educated guess off the pictures so posted.
     
  6. Gremlins

    Gremlins Ancient
    Senior Member

    Messages:
    54
    Likes Received:
    1
    I really like this :D
    Great design, geomerging, interlocking, and all!
    It really looks like it'd be tons of fun. I don't see anything i don't like so i'm going to give this a download and try it out! for now i gives you a 9/10 :)
    Great work!
     
  7. GUINEAPIGMONSTR

    GUINEAPIGMONSTR Ancient
    Senior Member

    Messages:
    45
    Likes Received:
    0
    I would geomerge more but there is a problem with that is that geomerges make the game lag and so far i have never seen anyone have prblems with granades

    I cannot belive how well this map came out I didnt even plan it( whitch made making the bases identical increadebly hard to do.

    Thanks for the rating everyone
     
  8. Arc7ic

    Arc7ic Ancient
    Senior Member

    Messages:
    40
    Likes Received:
    0
    I'm really wondering why this isn't the foundry in matchmaking, it has excellent merging and geo-merging
     
  9. Arc7ic

    Arc7ic Ancient
    Senior Member

    Messages:
    40
    Likes Received:
    0
    What I would do with the worthogs personally is only have 1 on the attackers' side and set it asymmetrical gametype i just think that'd work a whole lot better
     
  10. Canadians360

    Canadians360 Ancient
    Senior Member

    Messages:
    315
    Likes Received:
    0
    Like the limited hog

    Hey I saw your taf looking at my map so I thought I'd respond to yours> I really like it when vehicles are incorperated but are limited by narrower paths and or play areas above them. You got my download.I'll rate soon but it will be at least 4/5 probably higher
     
  11. GUINEAPIGMONSTR

    GUINEAPIGMONSTR Ancient
    Senior Member

    Messages:
    45
    Likes Received:
    0
    Honestly guys warhog is not overpowered, in fact is a bit underpowered in every game I played it could be usefull but never overpowering, honestly dont bother about it that much I think that a monguse is more usefull then the warhog idk have a game on the map and if you still think its overpowered explain how exsactly and i will change the map to balace it out.

    theres alot of things that can be used in taking it down on the map:
    A trip mine in every base, 2 plasma pistols under the crane , 4 spike granades (under the sniper, 2 on each side) , and a powerdrain in the hallway of "the greate wall of foundry"- lol i shold call it that)
    or u can just use the maps geomitry to your dvantege and outsmart it (witch is the most satasfying and effective way for me)
     
  12. Laxer

    Laxer Ancient
    Senior Member

    Messages:
    854
    Likes Received:
    0
    From the first few pictures the map look great. But when I saw the picture of the back side of the map it really ruined it. The front of the map near the spawns is great. I like the archways and walls. A warthog might actually be good on this map. Fix the back of the map. 4/5
     

Share This Page