Sandbox Dynasty

Discussion in 'Halo 3 Competitive Maps' started by SUNS13HALOCOR, Apr 5, 2009.

  1. SUNS13HALOCOR

    SUNS13HALOCOR Ancient
    Senior Member

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    Dynasty
    Created by SUNS13HALOCOR

    Supported Gametypes:
    Assault, CTF, Slayer
    __________________________________________________________________

    Overview
    [​IMG]


    Overview 2
    [​IMG]

    View from Red Elbow (Blue Elbow is same but...Blue)
    [​IMG]

    Red Base
    [​IMG]


    Blue Base
    [​IMG]

    Middle
    [​IMG]


    View from Man Cannon
    [​IMG]


    I updated the map. I made it much harder to fall off the map. And here is the weapon list

    Sniper x2
    Sword x1
    Needler x2
    Mauler x2
    Plasma Pistol x2
    BR x4-8 (I'm not sure)
    AR x2-5 (Not sure)
    Brute Shot x2



    [​IMG]
     
    #1 SUNS13HALOCOR, Apr 5, 2009
    Last edited: Apr 7, 2009
  2. AceOfSpades

    AceOfSpades Talented
    Forge Critic Senior Member

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    You have a very original map. You've got some unique structures and I really like how you're one of the few people that has taken the time to put barriers on the sides of your floor. The map is also very large which is a plus. Overall this looks like a very good map that has earned my download.
     
    #2 AceOfSpades, Apr 5, 2009
    Last edited: Apr 5, 2009
  3. SUNS13HALOCOR

    SUNS13HALOCOR Ancient
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    Ok. I didn't know. This was my first post. Can you please rate my map please????
     
  4. Pel

    Pel Ancient
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    Like AceOfSpades0707 said, you need to embed your pictures, not just paste the url's from Bungie.net. AceOfSpades0707's tutorial is very nice and it is the fastest way to embed pictures. Use it! I want to see this map...

    No one will rate the map until you embed your pictures, because they want to see what they are rating. I will give it an honest review once you get the pics up, though! ;)
     
    #4 Pel, Apr 5, 2009
    Last edited by a moderator: Apr 7, 2009
  5. LIGHTSOUT225

    Senior Member

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    It is a forum rule that after someone explains to a member that their post is not up to standards and that it needs screenshots/description/whatever, that anyone who mentions that after is subject to an infraction. Please remember this, and do not post anymore in this thread regarding it. I will infract those who do.

    To the original poster, you have 1 hour to get your thread in proper order, or it will be locked.
     
  6. SUNS13HALOCOR

    SUNS13HALOCOR Ancient
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    thank you!
     
    #6 SUNS13HALOCOR, Apr 5, 2009
    Last edited: Apr 5, 2009
  7. SUNS13HALOCOR

    SUNS13HALOCOR Ancient
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    Yea. His guide helped me. What do you think of my map now?
     
  8. Phoenix619

    Phoenix619 Ancient
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    Very nice map, I like the layout and it looks like it would play well. Keep up the good forging.
     
  9. Pel

    Pel Ancient
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    Very, very nice. I see TONS of interlocking(good job on that) and I love the layout. This is truly unique. 4.5/5 and possibly a DL!
     
  10. R0FLninja

    R0FLninja Ancient
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    this looks great, very original, good map layout, in a way, looks like it could have a similar gameplay concept as that of Guardian, therefore it might be pretty good on oddball, but since it is a well crafted symmetrical like map it should be good on team slayer or tank flag.

    good forging 4.25/5
     
  11. SUNS13HALOCOR

    SUNS13HALOCOR Ancient
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    I am glad you all like my map!!!
     
  12. C0RRUPTl0N

    C0RRUPTl0N Ancient
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    Very cool, I like how you used the small blue pillars as cheater walls so you cant fall off, and the map its self is very well done with the lighting.
     
  13. SUNS13HALOCOR

    SUNS13HALOCOR Ancient
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    glad you like it. did you give it a download
     
  14. PRS

    PRS Ancient
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    this map has some pretty cool features to it. the overall look to it is alright. try putting a weapon list or more stuff 2 decribe the map so i can get a better feel of the map as well as 4 others. 8/10 good job
     
  15. SUNS13HALOCOR

    SUNS13HALOCOR Ancient
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    I did that and map the map better check the update
     
  16. SUNS13HALOCOR

    SUNS13HALOCOR Ancient
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    You guys all like my map. Download the new version. I made it harder to fall off
     
  17. Titmar

    Titmar Le Mar du Teet
    Senior Member

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    This map could possibly contain some of the most horrible elements i have ever seen in a map. First of all, I spawned facing directly toward a wall, and i was underneath a ceiling that appeared to be walkable, but was actually just slightly too short so i had to crouch to get under and then i was halfway stuck under it while moving around.

    To get up to each base, you're forced to jump three times up a retardedly placed series of objects. This is completely counter-intuitive to gameplay, forcing players to be stuck in one spot attempting to jump up while they are being shot at from other angles. All of the forging is phenomenally sloppy. I didnt really think it was possible to be this bad at Forge.

    It may not seem like a big deal to someone who is new but let me explain, every tiny detail in your map is important. You cant just lay down a bunch of objects all sloppy and be like "whatever, its not perfect but its fun." Sloppy placement of objects leads to gameplay being ****ed up. Grenades not bouncing properly, and map flow being inhibited by nonsensical placement of things.

    This layout might be more interesting if you went back and addressed these issues.
     
  18. RRAAAAAWWWWWWWR

    RRAAAAAWWWWWWWR Ancient
    Senior Member

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    Ouch, someone ****ed Titmar off today... And yeah, in some ways he is right. You could definitely interlock some of the objects to create a smoother and less problematic floor and heighten your main bases to avoid having to crouch below them, also the bases themselves require alot of jumping to get up to, add a ramp or two to fix this.

    You should look on Youtube for some Forging tutorials or something, as they will improve your maps. Just spend a little longer planning the map out, as you will feel more confident as you will know what happens and where it will happen. The crouching under the base thing just showed that you hadn't really planned/thought through your idea.

    You have potential, I suggest you try the crypt or main level first.

    And yes it is iChucKNoRRiS x from live or rraaaaawwwwwwwr from Bnet.

    EDIT: Try not posting twice in a row as its bumping the map, and next time make sure your pics are up before you post.
     
    #18 RRAAAAAWWWWWWWR, Apr 7, 2009
    Last edited: Apr 7, 2009
  19. SUNS13HALOCOR

    SUNS13HALOCOR Ancient
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    First of all, I would have merged everything to make it smooth. But it kept saying could not create object too many on map whenever i tried to spawn something. The thing where you have to crouch i made on purpose i got the idea from the tube on high ground. and for getting on the base...i need to fix that and i will
     
  20. Agamer

    Agamer Ancient
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    The problem you are having is that you are hitting the object limit. Just like how each map has a money limit to it, it also has an object limit. For future purposes when making a map I suggest using either one of the below canvases so you don't run into this problem. And just to inform any person who posts about Titmar and his post, he is telling it to you straight up. Majorly every comment in this thread is telling you "5/5 your map is awesome" or whatever the terms may be. You're never going to get better unless you have a comment like Titmar's or any one's in general. The main purpose of people commenting on maps is to further improve what you already have done and to fix the mistakes you already made in the past and move on with them.

    So here are the links to two Original Object Canvases on Sandbox.
    I don't suggest deleting any of the objects that are already spawned on the map by the way.

    Crypt OLN and Skybubble OLN
     

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