Evacuation Survive until help arrives. Attackers' view from the drop boxes This is version 2.0 of Evacuation/Finish Him!, I finished it today. The update makes the crypt section of the map much more interesting, and messes with a few weapons spawns. One note: when setting up the match, the teams must be BLUE and GREEN or the spawns won't work right. I was told that this was a minigame, so I moved it here. Evacuation has two games going on at once. The VIP spawns out in the desert, in a ruined tunnel system, and has to hold out until his team can rescue him. VIP's desert base One player from the attacking team spawns in the partially intact underground tunnel system. He has to fend off the VIP's teammates with a shotgun for as long as he can. There are weapon dispensers in the tunnels, and one very important equipment dispenser. Killing in the tunnels When the defenders kill the attacker, he drops a bubble shield. The defenders can use it and others that respawn once it's been used (they'll need at least two) to walk straight through a kill ball at the attacker's end of the tunnels. That will allow them to jump up to a teleporter. See the shadow in there? The rest of the attackers spawn in drop boxes near the VIP and have to kill him before the defenders can rescue him. VIP defending his territory When the defenders escape the crypt, they have to grab a vehicle and pick up the VIP. The attackers can use the available antivehicle weaponry to stop the VIP or they can chase him down with the mongeese back at the drop boxes. Awesome jump Then they have to bring him back to where they teleported in. The VIP can't make the jump onto the ship unless he's in a vehicle, and even then it might take a few tries. The ship (main goal point) and launcher OK, stats for the players: VIP 110% Health 2X Overshields 200% Damage Shotgun/AR Spawn 200% Gravity Passenger Only 75 Meter Sensors Black Appearance Marker Visible to Allies Only Defenders 200% Shield Recharge Magnum Spawns No Grenades 110% Speed 50% Gravity Attackers 200% Health SMG Spawn No Grenades 110% Speed 200% Gravity 75 Meter Sensors White Appearance Other Settings 1 Point to Win the Round 4 Rounds (No Time Limit) VIP Takedown 1 Point VIP Betrayal -1 Point Goal Arrival 1 Point VIP Death Ends Round 10 Second Respawn Like most of my minigame-type maps, weapons, vehicles, and equipment don't respawn, except the ones on weapon dispensers in the tunnels. One small honor rule: the attacker in the tunnels should NOT go through the kill ball with his bubble shield. This is my first published map ever, so please go easy on me, and please give me suggestions? Also, it still hasn't been tested in multiplayer at all. I made most of it last night and I was really tired... so... yeah... anybody out there want to help me balance it, make a version 2.5? Download Evacuation 2.0 Download Finish Him! 2.0
Didn't you post the first version like 6 hours ago? And from the pics nothing looks different...I'm actually pretty sure that most of the pictures are from the first one...
This game is a little complicated for a mini game and i cant imagine having to explain all this to a bunch of people in the pre game lobby. I cant get to my xbox right now but I imagine that it could be quite fun. Maybe simplify it a little. (yes, for your information i did read the whole post, and this is a reasonably complicated mini game. I would rather play something simpler like pennyless or slit pinball.)
spam dude and thats not even a fricken scarab. well anyways about your map it looks pretty sick with the tunnel and stuff like that. maby a way to make the tunnels to look more like ruins is to maby geomerge it into the ground slightly so it looks kinda like its sinking in the sand. P.S. how do you make it so you can make a spawn point specifically for vips?
OK so the bubble shield thing is too complicated, but the rest of it happens naturally, like the tunnels are almost linear and when you teleport there's two mongooses and two hogs right there and the marker for the VIP out in the sand. You just have to tell the VIP to stay near where he spawns and everything else will work out fine. If he doesn't he'll die. Most of the objectives are just to kill people. and if anybody in the game knows that bubble shields cancel out kill balls the defenders should be able to figure that out, they'd be under no pressure cuz when the shotgunner in the basement dies he respawns up top. It seemed like more of a competitive map to me, it's real fighting with human weapons mostly, should i change it back? I'm new here, I can't quite figure out where everything goes. and to Joen: how do you geomerge? that'd be way cooler but I can't figure it out. You can make any one teammate spawn seperately from the others by putting a start point in different place from the respawns. When the one seperate guy dies, he'll respawn back with the others. VIPs most of the time start at starting points instead of respawns, but they might not depending on what teams you use. That's why you have to be blue and green team.