If you had 16 people, what would you do? Edit: Wow, I misspelled the title of the thread. Really? Goddammit. Is there any way to fix that? Just as a fun question: If you had 16 people in a Halo party to do any cooperative thing at one time, what would you do? Would you try and get a screenshot of 15 people Sniping or Lasering 1 guy at the same time? Would you get everyone to die in one massive explosion? (This is assuming you have complete control over them, no 8-year-olds betraying everyone while you're trying to set up something.) I just like to ask this question to people, because my friends sometimes come up with really cool ideas. Personally, I want a screenshot of a guy getting lasered by 15 people at once, all from different directions. Or maybe play a Juggernaut game where the Juggernaut is really, really, strong, and everyone else has Lasers and Snipers. Just stupid fun. What about you?
I would play this map called "Korn with a K" It's a map that my friend and I made. Search up "Korn" (I think) in the search bar. He posted it.
Well if they all cooperated I would definitely try to set up a really nice picture. Maybe a picture with all the armor in different colors. It would make it a whole lot better if one of the people in the party had recon. Or I would just play an epic mini game that well all love, like Pennyless or Tremor n Mouse
Let's just say I've already done it, a year ago. http://www.youtube.com/watch?v=Y6w340q6NCA&feature=channel_page
I usually try to keep them entertained, telling jokes, or playing innovative maps. It's hard to sustain that much people in a party at once, so I feel like it's and accomplishment every minute that is marked, while I'm still in control of 15 other players. I usually listen to majority vote for what to play, and usually the 'nay-sayers' leave, but that just leaves room open to seep back in. I was never really the screenshot-dictator type, for it was never my cup of tea. And besides, having a banned fileshare doesn't benefit that cause either. Though, occasionally, I'll gather a group of friends, and make some interesting, yet rare, screenshots. But honestly, I just try to accomadate to the common opinion. Playing fast-paced, no skill, repitive games, which seems to be the common Halo 3 player's ideal custom game, which I wish wasn't. And besides, many maps made don't usually pertain to such a large number of players, so most maps that I try to promote, fail. I usually have 4 people that accept with everything, being from a Forge-orientated site, and knowing the simple fundamentals of custom games. The rest are ranging from MLG players, to 9 year olds. You can understand why many leave, yet many come. It balances out in the long run, but doesn't exactly settle my needs. The games I want to play are almost always rejected, when I'm the party leader. Though, me with my weird mentality, of having everyone centering on me, I let players choose what they'd like to play.
I would let them all go through a man cannon in a single file line and have each one throw a plasma or something and take a video of it and like make it a opening part for a montage
hmm. prolly get one of those perspective pictures, with one giant and fifteen tiny villagers running in terror. test my new avalanche map. get a FEATURE NAO video of fifteen people teabagging one person with reconz for like 2 minutes.
I dont even like having that many people in one game it gets really laggy and overcrowded. But if I did, I would totally play some infection or some really awesome minigame that could hold that many people.
i would make everyone form a circle, have everyone laser the person across them, so everyone would die.
Well normally when we have a bunch of people together we play a ton of mini games, it is a lot of fun, so we play Tremors, Smear da Pinkie, and a lot of other games of the sort, I think it is a lot of fun. Also I guess you could setup a Big Team 8v8 match for fun, also do the sniping thing for fun, and do something else, test their maps, just fun things basically.
Wow, seriously? Tunnel Raid was one of our first featured maps...It had two bases on Last Resort linked only by tunnels. Teams had to push and shove their way down the tunnel to get the flag and bring it back to their base. It was quite similar to an early version of Conquest, but with a less specified weapon selection, and unlike conquest, teams couldn't lose their points if the other team captured... Personally, I would some Testing sessions for my newest map.