Foundry Plexus

Discussion in 'Halo 3 Competitive Maps' started by Bixed, Mar 21, 2009.

?

Thoughts?

Poll closed Apr 20, 2009.
  1. Crap

    0 vote(s)
    0.0%
  2. Bad

    0 vote(s)
    0.0%
  3. Average

    1 vote(s)
    25.0%
  4. Good

    2 vote(s)
    50.0%
  5. HUGE

    1 vote(s)
    25.0%
  6. It's... unique...

    0 vote(s)
    0.0%
  1. Bixed

    Bixed Ancient
    Senior Member

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    Plexus
    Made by Bixed​

    An asymmetrical map with symmetrical features, Plexus is a completely enclosed map that features a network of tunnels. Supports a variety of team-based objective gametypes, as well as slayer. Make no mistake, despite being an indoor map, feeling cramped-in is never an issue. What sets Plexus apart from other indoor Foundry maps are the several different pathways. The result is an easily traversed network of rooms and tunnels; a Plexus.

    Supported Gametypes:
    Team Slayer
    Team Oddball
    King of the Hill
    Multi Flag
    One Flag
    Assault
    One Bomb

    Recommended for 4-8 Players

    Weapon List:
    Battle Rifle x4
    Carbine x2
    Brute Shot x1
    Needler x1
    Spiker x4
    Shotgun x1 (One spare clip)
    Plasma Grenade x4
    Frag Grenade x2
    Bubble Shield x3 (2 are set to Respawn "Never" and one is set to spawn 60 seconds into the game)
    Regenerator x1

    Story:
    Once a thriving underground black market, it was deserted as the citizens of New Mombasa fled their city when the Covenant invaded Earth in search of the Ark. Now, the empty tunnels serve as a battleground.

    Description:
    Plexus is a COMPLETELY ENCLOSED map that utilizes every single immovable object available (with exception to shield doors, weapon holders, teleporters, and one Sign A). Plexus is intended for fast paced team games. The network of tunnels are the highlight of this map. Both teams start with a bubble shield that never respawns, which leads to tactical opening maneuvers.

    Aesthetics were compromised to complete this map; I had to use every single object I could for finishing the ceiling. The interior, however, is nicely interlocked and players should be able to get around quite easily.

    Screenshots:
    It's pretty hard to grasp the feel of this map with words. It's actually pretty hard to explain the layout with screenshots too. Playing on the map would be the best way to grasp the layout and feel. With limited views and angles, I could only fit so much in each screen, so I stuffed this thread with as many screenshots as I could.

    A-side start vs. B-side start
    [​IMG][​IMG]

    View from back of A-side start
    [​IMG]

    A-side Main Room vs. B-side Main Room
    [​IMG][​IMG]

    Back Room view from A side vs. view from B side
    [​IMG][​IMG]

    Back Room stairway down to tunnel to Bottom Middle
    [​IMG]

    View from shotgun to Top
    [​IMG]

    View from A-side start to Top vs. View from B-side start to Top
    [​IMG][​IMG]

    Top (note the drop-down to Bottom Middle)
    [​IMG]

    View from drop-down to Bottom Middle
    [​IMG]

    Bottom Middle
    A-side vs. B-side
    [​IMG][​IMG]

    Overview of map (walls and ceiling removed to show layout)
    [​IMG]
    [​IMG]





    DOWNLOAD
     
    #1 Bixed, Mar 21, 2009
    Last edited: Mar 21, 2009
  2. Wailingjam

    Wailingjam Ancient
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    Nice map, although it does seem a bit crammed by looking at the pics, but anyways the map,s interlocking looks smooth (some what) I would recommend that you learn or use geomerging to make the map cleaner other than that it seems like a good map for a beginner.
     
  3. RackemWillie77

    RackemWillie77 Ancient
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    Nice to see an original concept on foundry.
    Looks very clean and well interlocked.
    Only suggestions are to make some more cover up top (a lil' too open for my taste), and block off the back part if its not being used.
    Other than that good map! 3.5/5
    I'll dl it and see how it plays
     
  4. Bixed

    Bixed Ancient
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    The last two pictures are of the map HEAVILY stripped down. Pretty much all of the walls and all of the ceiling was removed to better illustrate the layout. It's so big that I couldn't fit the entire layout on one screen, let alone with the clutter that the ceiling creates. Sorry if I wasn't clear about that.
     
  5. physcopirahna6

    physcopirahna6 Ancient
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    Preety cool i will have to agree with wailingjam
     
  6. Meltyourtv

    Meltyourtv Ancient
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    Very unique map. Smooth interlocking, but like Wailingjam said, learn to geomerge. It'll help you so much. You've earned my download ;). 8.5/10
     
  7. Bixed

    Bixed Ancient
    Senior Member

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    I did use geomerging, but only when necessary. I don't think unnecessary geomerging would have helped this map out much. I think the only way to really understand the layout is to take a stroll around the map. The pictures don't capture the feel of the map too well.
     

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