Onion V2

Discussion in 'Halo 3 Casual Maps' started by notte, Apr 1, 2009.

  1. notte

    notte Ancient
    Senior Member

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    Hello Forge Hub, this is my first posted map but i have been touring this site often, so ill try to keep up with your standards.

    This is the remake of Onion, which I haven't posted (obviously) only this time I know how to interlock and I am using the infinite money canvas. It is an infection game type utilizing almost every part of Foundry. There are 6 resistance points for the survivors to defend, each getting harder and harder to defend as they retreat. Ill explain the points as we get to the pictures. This game is only fun if the survivors hold the points until they lose 1 or 2 people, or they run out of ammo. Did I mention most of the weapons don't respawn?

    OK, so the zombies, 25% of the total games' players, run at 125% speed and have normal gravity. They have 90% dmg. resistance and 50% shield recharge rate. They spawn with energy swords and do 25% damage (only because 100% kills deployable cover in 1 hit, the survivors shields are changed do to this). They have enhanced motion senors up to 10 ft. And their forced color is green just or hoohas. The normal infected and the alpha zombie is the exact same.

    So now for the humans, they have normal speed and gravity, 10% dmg. resistance and spawn with magnums without grenades. They have normal sensors up to 25 meters. They have a forced color of white. The Last Man runs at 125% speed and normal gravity. He has 50% dmg. resistance and 2 overshields. They do 110% damage and have enhanced sensors up to 25 meters. Their forced color is red.

    The game lasts for 3 rounds, or whatever you want to set it at, with no time limit. There is no booting or friendly fire (you have to change it yourself, i forgot to) and the next zombie(s) are random. For best playability, play with 6-10 people.

    Screenshots:
    [​IMG]
    Zombie Spawn, the boxes spawn 30 seconds into the game to give the humans time to prepare.The teleporter in the corner leads to the first hall, and the other becomes usable later in the game.

    [​IMG]
    Human Spawn, the teleporter leading to the second hall and room is against the back wall, the hall in the back of the picture leads to the first hall (where the zombies come).

    [​IMG]
    Hall 1, the zombies come out of the receiver node and the sniper on the left half of the screen doesn't respawn.

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    Room 2, the exit form human spawn, not much to look at in here

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    Hall 2, this is the view from the back, with the teleporter leading to room 3 directly behind the picture.

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    Room 3, the teleporter can be used by the zombies if they remove the crate. They enter from hall 2 by the tunnel in the center of the picture. The exit to the maze is off the picture to the right.

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    The Maze, the entrance is directly behind the picture, protected by a shield door to prevent camping. Choose wisely.

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    Path A, the wrong path unless you change it before the game to mess with friends, it leads to a kill box with a single grenade and 2 fusion coils.

    [​IMG]
    Path B, the right path , it leads to the fire hall. The open box on the right side of the picture holds a shotgun and tripmine. The teleporter to the firebox is on the left around the corner.

    [​IMG]
    Fire Hall, the entrance can be held for a long time by the flamethrower. The entrance to room 4 is through the window panel.

    [​IMG]
    Room 4, not the best room, but it leads to finale by the teleporter you see.

    [​IMG]
    Finale, has allot of weapons and only a single walkway to reach it, it is the Last Man's choke point. But, you can only reach it by the minefield.

    [​IMG]
    Minefield, the wire spool can block the teleporter, giving the defender(s) time to prepare. The entrance it through the teleporter behind the shield doors. The defenders must set off the minefield by shooting the fusion coils. There is no exit from this room.

    So thats Onion V2. Any feedback would be appreciated. TY

    Map:
    Halo 3 File Details

    Gametype:
    Halo 3 File Details
     
    #1 notte, Apr 1, 2009
    Last edited: Apr 1, 2009
  2. Berkgina

    Berkgina Ancient
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    hey befor you get an infraction quickly do this because youve only made a simple mistkae you cant just put the image location on here you have to click on the insert image box on the top of your tool bar looks like a mountain with a sun. and then all you have to do is put the image loction into there and then the pictures will be seen by us if you dont this thread will get locked
     
  3. notte

    notte Ancient
    Senior Member

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    Ya I just noticed the pictures weren't there. I'm fixing it now.
     
  4. freezingshdw

    freezingshdw Ancient
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    Yo this looks great im downlaoding as i...type i guess the expression doesnt work under these circumstances oh well looks awesome 10/10

    Btw how long did this take you
     
  5. notte

    notte Ancient
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    Well the original took maybe 5 hrs, but the remake took way less because i was just remaking it to look better and play smoother.
     

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