[size=12pt]XBO Tiers [/size] Created by hselaisse (GT: Black Theorem) basically this comes from a sort of vision that i had while goin up to NYC. I stood at an intersection, and looked up. i saw buildings, bridges, things in the sky. i wanted to recreate that sense of wonder in a symmetrical map, here in Foundry. Base: ___-.Foundry Supported Gametypes: [size=8pt]Description:[/size] again, from an inspiration i found in New York. again, made this a while ago (4 months?...) but still, worth a download. Download, Comment, THEN flame on! Forging 101: [ YES ] __Floating Objects [ YES ] __Instant Respawn [ YES ] __Immovable Objects [ ___ ] __Timed Map Events [ YES ] __Effective Spawn Placement [ ___ ] __Gravity Lift Techniques [ ___ ] __Objects Placed in Water [ ___ ] __Used Symmetry Option [ YES ] __Interlocking Objects [ YES ] __Objects Merged with Map Geometry [ ___ ] __Unlimited Budget Glitch
This map looks really good, I really do like the double boxes in the air they add a really nice aesthetic touch to the map. The interlocking looks good but still could be improved. The map still has a great layout and should have great competive potential gameplay. Nice job
Sorry that was my bad I typed something in then hit control v and that showed up and i posted idk. I edited it though check it out, once again sorry about that
I like the map but the text is really hard to see. Imagine. i am a kid and I can barely see it so imagine how a 90 year old would feel. just jocking, but anyway, the map looks nice and it looks like it has smooth gameplay. 4.9/5 and a download.
oh yea, my bad. i forgot that you could customize the background now @ Forgehub. i"ll edit the text now.
oh don't worry. i'll be releasing like 6 maps within the next few weeks. and there is sum REALLY GOOD FORGING in the newer ones. trust me, the more dls, the more confident i feel about my maps, which means i wont be so lazy to post them!
Very nicely made. The bases look complex, and they look nice from the outside. I like the arcs near the bases as well, it gives the map a tall, imposing feel, and you didn't use the infinite budget glitch too. My maps usually need the glitch because I use alot of geometry objects, good job on making the map complex without running out of money or objects. 5/5
Thank you very much. this really helps. Edit: fixed the *IMPORTANT* pic ..and remember, the more DLs and comments, the more maps I unveil!
wow, from the first picture this map looks amazing. the rest of the pictures are just weapons. It also looks like you'd have to jump on top of the fusion coil to get the sword. this is never very smart for a competitive map. Why did you bump this map? now I have to report you. God!
idk about advertising in others' threads, so i'll let it slide, but i wont click. Anyway, thanks for the DLs, workin on a new map with a major aesthetic piece in it for competitive play.
very nice i only saw 1 thing sloppy and that was the brige thing up top in the middle but who cares great map 5/5