Having a tough time Forging Sandbox

Discussion in 'Halo and Forge Discussion' started by xxDECKERxx, Mar 30, 2009.

  1. xxDECKERxx

    xxDECKERxx Ancient
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    The Save and quit bug with Sandbox is getting me really fustrated. I make everything really neat and even and when I go back in its all shaken and corrupt. Does anyone have any options they can tell me so I can fix this. I am forging in the air because the middle has sand which doesnt allow Gnades to bounce, and the basement walls are not straight. Is Bungie looking into fixing this or is Sandbox just going to be horrible for forging?

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    Alright I starting playing around a lot more in forge and found when the problem happens.

    IF YOU FLIP ANY SCENERY ONTO ITS SIDE THE TILT WILL NOT HAPPEN AFTER YOU SAVE AND QUIT. ON SANDBOX.

    Remember that only if the object is on its side, so you can have it upside-down without the objext tilting. Although this doesnt solve the problem atleast people can steer away from it.
    Hope this helps,

    -Decker
     
    #1 xxDECKERxx, Mar 30, 2009
    Last edited: Mar 31, 2009
  2. SaiyanForce

    SaiyanForce Ancient
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    I was really disappointed when I saw/heard that there were issues with Forge on Sandbox of all maps. I really hope the crooked-ness bug gets sorted out soon, or I will be very sad.
     
  3. xxDECKERxx

    xxDECKERxx Ancient
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    Yeah I just made a post on Bungie forums. Hope it catches their attention.
     
  4. AceOfSpades

    AceOfSpades Talented
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    Use "Block, Tall" and "Block, Huge" for floors in the skybubble. They don't end up crooked after you save and quit.
     
    #4 AceOfSpades, Mar 30, 2009
    Last edited: Mar 30, 2009
  5. SaiyanForce

    SaiyanForce Ancient
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    I know that there is a way around the problem, but the fact remains....sometimes you WANT to use the 'Walls' as 'Floors' for certain purposes. Just because there is a way around a problem doesn't mean it shouldn't be fixed.
     
  6. AceOfSpades

    AceOfSpades Talented
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    I don't like using walls as floors. Personally I think all the floating maps in the skybubble should be at least 2 boxes off the grid.

    Think of Guardian or Blackout. If you ever fall off the edge, you don't die immediately. You have a second to chuck one last grenade in the playing field. If you have just a wall set right on the grid, you die immediately if you fall off.
     
  7. Camel Carcass

    Camel Carcass Ancient
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    On some maps, if it's badly forged, or has poor interlocking along the grid, you'll be running along normally then randomly die, despite being on a floor.
     
  8. SaiyanForce

    SaiyanForce Ancient
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    You know, you're right...how would I go about making the whole map higher above the grid?
     
  9. AceOfSpades

    AceOfSpades Talented
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    just stack two boxes on top of each other and build your map on that. You can build a whole plat form or do it one by one.
     
  10. xxDECKERxx

    xxDECKERxx Ancient
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    Its not the fact that a floor is touching or not touching the grid. I have put a double wall atop a double block and still the wall will tilt. AlthoughI havent tried making my first floor 3 layers above the grid only 1 layer in my case couse its suppose to be the basement of my map. I will get back to you after I try that out.

    -Decker
     
  11. flyin penguin19

    flyin penguin19 Ancient
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    This bug hasn't happened to me on it..... then again i only made one map on sandbox but i used walls as floor and used ALOT of interlocking.
     
  12. xxDECKERxx

    xxDECKERxx Ancient
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    Alright I starting playing around a lot more in forge and found when the problem happens.

    IF YOU FLIP ANY SCENERY ONTO ITS SIDE THE TILT WILL NOT HAPPEN AFTER YOU SAVE AND QUIT. ON SANDBOX.

    Remember that only if the object is on its side, so you can have it upside-down without the objext tilting. Although this doesnt solve the problem atleast people can steer away from it.
    Hope this helps,

    -Decker
     
  13. iRaynne

    iRaynne Ancient
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    If you're using bracers, I'd recommend keeping bracers on even after you save and quit. Then, once you start it up again, delete the bracers. This should make the objects more permanent.
     
  14. xxDECKERxx

    xxDECKERxx Ancient
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    No its just a bug on the map cant really fix it, you can only avoid it. Just make sure that when using scenery for a floor you cant have it flipped onto its side.

    -Decker
     
  15. Goatnuts

    Goatnuts Ancient
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    I found if you pull the walls up against something to save and quit them the floors turn out a lot better. I did this for a majority of one of the floors for the map I'm working on and it turned out quite nice, with just regular interlock bumps.
     
  16. Spirit798

    Spirit798 Ancient
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    sadface :(

    I thought sandbox would be perfect.
    Alright, not perfect. But at least not this imperfect.
    Another sadface :(
     

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