Foundry MLG Vanquish

Discussion in 'Halo 3 MLG Maps' started by stephenc-w, Mar 29, 2009.

  1. stephenc-w

    stephenc-w Ancient
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    [​IMG]

    MLG Vanquish is a new map made by iI BLITZ and EvT xPR0 5H0TZx. It is a symmetrical map. The map was inspired by Amplified and Onslaught and is compatible with MLG Team Slayer, MLG Oddball and MLG Capture the Flag. The map consists of 2 bases, Blue base and Red base, 2 side towers, A and B tower, and a central X shaped section. It plays best with 4+ players on each team.

    Weapons
    2x Snipers
    1x Mauler
    2x Carbines
    8x Plasma Grenades

    Callouts
    Blue Base
    Red Base
    Top A
    Middle A
    Bottom A
    Top B
    Middle B
    Bottom B
    Front Blue
    Front Red
    Top Middle
    Bottom Middle

    [​IMG]
    Blue base, the red base is exactly the same but the camo is changed into overshield
    Camo and Overshield are not accesible

    [​IMG]
    Back os the bases, The tunnel under and infront of the base is where you return the flag too.

    [​IMG]
    Side of the bases. In the background the ramps to the side towers.

    [​IMG]
    The Side Towers. Snipers Spawn on the top level. Carbine on the second level and Plasma Grenades in the bottom level.

    [​IMG]
    The Middle Cross. Good for running flags and getting cover. Mauler spawns inside the X.

    If you would like to play Customs or Matchmaking or would like to play this map with me add me GT: iI BLITZ, i will also test your maps.

    Please Download and Leave Feedback.

    Halo 3 File Details
     
    #1 stephenc-w, Mar 29, 2009
    Last edited: Mar 29, 2009
  2. UNSC Warden

    UNSC Warden Ancient
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    ok nice map, is there enough cover?
    and i see you can interlock but maybe a little more of it? i know it is boring and i hate it too but you need some. and flip the bridge in the centre maybe.
     
  3. stephenc-w

    stephenc-w Ancient
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    Most of the map is interlocked and the flipped bridge is a good idea. i'll change that now.
     
  4. Cerberus Beast

    Cerberus Beast Ancient
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    One quick note: I recommend interlocking the bridge in the middle into the double boxes. This will make a smoother walkway and make your map look more professional over all. This is the link to the guide on how to do it easily.
     
  5. stephenc-w

    stephenc-w Ancient
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    Ive made edits
     
  6. Bixed

    Bixed Ancient
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    I think this layout has a lot of potential. I like the x-structure in the middle, but I also see some bumps that could be ironed out. A bit more interlocking would benefit this map. I'm looking forward to a v2.
     
  7. FrieMore

    FrieMore Ancient
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    Not much interlocking going on which is almost essential for MLG maps but it doesnt loook bad and the bridges on top of eachother makes great level stacking symmetric play which is good for bomb or flag games but as for MLG rules not so supportive
     
  8. Meltyourtv

    Meltyourtv Ancient
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    I liked the layout, but isn't it really just a knockoff of Amplified? The similarities that these maps share are almost exact. Maybe redesign it so it's not almost exactly like Amp?
     
  9. Icedogd44

    Icedogd44 Ancient
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    looks alot like amplified, except for the middle which looks great!
     
  10. Icedogd44

    Icedogd44 Ancient
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    i was playing this with my friends today, and most of the game was played in the middle, and there is too much open space on the ground floor, so it is easy to die.
     

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