Sandbox Archers On Towers !Version!2!

Discussion in 'Halo 3 Competitive Maps' started by noobkira, Mar 28, 2009.

  1. noobkira

    noobkira Ancient
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    Download Map
    Halo 3 File Details
    Download Gametype
    Halo 3 File Details

    Get Archers on those towers is in a sense Tower Defense for halo 3. If oyu are unaware, Tower Defense originated from RTS games such as Starcraft And Warcraft 3, The objective being to defend against enemies determined to reach your objective. If the enemys reached said objective, the game was over. In this Halo 3 version, Archers (Spartans) defend against an opposing team of Attackers For 3 minutes by stopping them from reaching there Territory. The defends have many ways to destory the attackers, and prevent them from reaching the territory, the attackers have many ways to defends themselves in order to reach the objective. So Basicly, If you are attacking, you must reach the objective, if you are Defending, you must protect the Objective. Now For Some Pictures!

    Map Overview
    [​IMG]

    Attackers Spawn
    [​IMG]

    Defenders Spawn
    [​IMG]

    Road To The Territory
    [​IMG]
     
  2. rewib65

    rewib65 Ancient
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    a very very cool idea, but executed poorly, try making it so the people on top cant jump down, and playing with ways for harder to kill people show up later.
     
  3. Undead Fanatic

    Undead Fanatic Ancient
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    Definitely a good idea but it needs a lot of work. And you spelled "you" wrong

    (If --> oyu <-- are unaware)
     
  4. Tyz51

    Tyz51 Ancient
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    I swear u had a thread with the same name on foundry...
     
  5. TheEpicCiabatta

    TheEpicCiabatta Ancient
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    This. Also, maybe spend a little bit more time on making the maps. You posted two versions within 20 minutes of each other.
     
  6. iRaynne

    iRaynne Ancient
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    Requesting move to casual/minigame.

    Anyway, nice idea, its pretty genius. Being the victim is kind of frustrating though, getting to the end of the structure is almost impossible at times. I'd suggest adding deployable covers and bubble shields. Will update tomorrow after I play a bit more.
     
  7. Tyz51

    Tyz51 Ancient
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    requesting move to Aesthetic because it seems very 1-sided and a little infectiony
     
  8. iRaynne

    iRaynne Ancient
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    Aesthetic maps are just for looks, not gameplay. Casual maps are for infection and related "loose" games. Mini-game maps include creative and innovative gametypes (like this one) that are tweaked from the general gametype standards.
     
  9. Tyz51

    Tyz51 Ancient
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    aesthetic is for looks!? lmfao ive seen a few pretty horrible lookin ones in aesthetic that were fun. 80% of the maps on these forums are fun.
     
  10. rexdino5

    rexdino5 Ancient
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    Hey, I might make a map like that on Foundry but may I use your game type?
     
  11. Tyz51

    Tyz51 Ancient
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    already made basically same design. even by the same person
     
  12. SpeedDemon

    SpeedDemon Ancient
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    He did...only difference from version one is that the attackers spawn on scaffolding instead of boxes...i don't see much of a difference, you just used different objects to make the path...sorry :(
     
  13. noobkira

    noobkira Ancient
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    ok i need to address a few things... YES i did post 2 versions FAST but its because i never got around to posting them... i spent time making everything perfect on those maps and i just recently decided to post them... also i know i spelled you wrong ill fix it... and goddamn you people are critical when it comes to maps... not everything needs to look like artwork in the end... ACTAULLY PLAY the map and then you will relieze that its perfect the way it is ok?
    P.S. - if i made any spelling errors just ignore it!
     
  14. xNx21x

    xNx21x Ancient
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    theres no space to really play so 3.0
     

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