Foundry Get 'Archers' On Those 'Towers'

Discussion in 'Halo 3 Competitive Maps' started by noobkira, Mar 28, 2009.

  1. noobkira

    noobkira Ancient
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    Get Archers on those towers is in a sense Tower Defense for halo 3. If oyu are unaware, Tower Defense originated from RTS games such as Starcraft And Warcraft 3, The objective being to defend against enemies determined to reach your objective. If the enemys reached said objective, the game was over. In this Halo 3 version, Archers (Spartans) defend against an opposing team of Attackers For 3 minutes by stopping them from reaching there Territory. The defends have many ways to destory the attackers, and prevent them from reaching the territory, the attackers have many ways to defends themselves in order to reach the objective. So Basicly, If you are attacking, you must reach the objective, if you are Defending, you must protect the Objective. Now For Some Pictures!

    Overview Of The Map
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    Attacker Spawn
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    Attackers Reciver Portal
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    Defends Spawn on top of the 'Towers'
    [​IMG]

    In Case you were wondering, jump are able to be easily made between towers...
    [​IMG]

    [​IMG]

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  2. MXG Frost

    MXG Frost Ancient
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    The idea is good, but could of been executed better. The "towers" could easily jump down and shotgun the runners. I would suggest floating fence walls over the paths, put 3 walls on top of it, interlock two wall doubles together, then delete the walls beneath, leave a small gap to peek through. Inside would be different weapons, such as one tower have dual spikers, then 90 seconds in, gets a needler, eventually at 180 getting spike nades.
     
  3. abandoned heretic

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    intresting how many people should i play with and what are the respawns for the weapons and equipment
     
  4. noobkira

    noobkira Ancient
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    abandoned heretic
    Play it with 8 or more people
    MXG Frost
    ok the thing about that suggestion is that you can pick up others weapons, such as BR and such, BUT if you jump down you cant get back up so its harder to defend. play it and you'll see why i made int the way i did...
     
    #4 noobkira, Mar 28, 2009
    Last edited: Mar 28, 2009
  5. Tyz51

    Tyz51 Ancient
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    as a competitive map: 3/5 as a aesthetic one: 4/5
     

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