Foundry Obstruction

Discussion in 'Halo 3 Competitive Maps' started by physcopirahna6, Mar 28, 2009.

?

what do you think of this map

Poll closed May 8, 2009.
  1. feture now

    0 vote(s)
    0.0%
  2. yeh i'll download that

    2 vote(s)
    50.0%
  3. it's okay not the best

    0 vote(s)
    0.0%
  4. build a v2 now

    1 vote(s)
    25.0%
  5. no just no i don'tm have to say much more do i

    1 vote(s)
    25.0%
  1. physcopirahna6

    physcopirahna6 Ancient
    Senior Member

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    OBSTRUCTION
    DOWNLOAD
    OBSTRUCTION V2http://www.forgehub.com/forum/competitive-maps/62923-obstruction-v2.html
    IDEA
    I got the idea of rats nest using the two way passage system and the middle part of this map. Also I've used merging within this map, not to many weapons/ equipment as previous maps.
    I have used fence boxes as tunnels for the affect of a window but one which you can not get out off.


    STORY
    This temporary stronghold was used for the covenant to defend against UNSC. But the UNSC mach blasted the area until they thought it was destroyed. When the UNSC came back it was a mistake, they did not want to do again. They were slaughtered when they returned, by squadrons of rebels. It set them back for years Since then this place has been a place of war. Not peace.

    Weapons
    Battle rifle x4
    Shotgun x1
    Sniper rifle x1
    SMG x4
    Brute spiker x2
    Needler x1

    Equipment

    Power drain x1
    Regenerator x1
    Frag grenades x6
    Plasma grenades x10



    Tips
    When playing CTF or assault move the wire spool over the bomb plant zone or flag capture point to stop them the enemy team scoring in assault.In CTF it can stop the enemy getting the flag also look around the place there are certain spots to attack the enemy.

    PICS


    Alpha tunnel

    [​IMG]


    Alpha base

    [​IMG]

    Bravo tunnel



    [​IMG]

    Bravo base

    [​IMG]


    Middle from bottom

    [​IMG]

    Middle from the top
    [​IMG]
    My other maps are here
    Tremor and mouse
    http://www.forgehub.com/forum/casual-maps/61196-tremor-mouse.html
    The shipmenthttp://www.forgehub.com/forum/competitive-maps/60846-shipment.html

    I do apologize about the description on the link i did change it but as usual it changes it bake sometimes
    So don't be fooled by the description
    I would also like to state I have built a v2 go into search and type in obstruction v2
     
    #1 physcopirahna6, Mar 28, 2009
    Last edited: Apr 29, 2009
  2. UNSC Warden

    UNSC Warden Ancient
    Senior Member

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    Ok wow blue can't read a thing. can you tone it down a little? looks pretty good. 3/5
     
  3. toasted kittuns

    toasted kittuns Ancient
    Senior Member

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    wow, awesome job. the middle structure looks awesome and unique, and the map seems to flow really well. the weapon layout seems pretty solid, and the only thing i can think of for improvement is perhaps a shield door or two or a little more locking.

    a few things about your post: you shouldn't take your pics in forge. it just looks "unappealing" or something like that... the random blue dots don't look good or something to those pro people. and lay down on the colors, make sure you don't use a rainbow-full of colors in every post, and especially stay away from blue and black. blue is harder to see for old schoolers, and black is is kinda difficult to see for the grey layout.
     
  4. physcopirahna6

    physcopirahna6 Ancient
    Senior Member

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    thanx for the advice I'll do it differently next time thanx
     
  5. Zombievillan

    Zombievillan Ancient
    Forge Critic Senior Member

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    The idea is good but some of the geometry of the map isnt too pleasing. No offense, but those ramps that lead up to those towers are very steap and you should close the gap between those bridge ramps on the sides of the fence wall in the middle as well as the wall plat forms on the last pic. it can be very annoying to throw a grenade at someone and it falls in one of those holes and does nothing at all. The shotgun is a good choice for a weapon on this map but it shouldnt have any spare clips, you should put the reapawn rates and spare clip amounts on the weapon list.
    and one more thought, dont take pics in forge. Dont get all angry faced, this is just my honest opinion and I think these suggestions would be good in a v2.
     
  6. Spirit798

    Spirit798 Ancient
    Senior Member

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    Might I point out that the map's description is still the same as that of FOUNDRY CLEAN?
    It's funny, I use the same canvas. Then again, I doubt I'm the only one.

    Anyway, yeah, the map looks alright, the screenshots were taken in tight corners and are a bit chaotic so I don't quite know what it'll play like.
    Nevertheless, I downloaded. I might drop by and leave a review, but don't count on it - I barely ever do.
     
  7. VestigeL

    VestigeL Ancient
    Senior Member

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    The overall layout of the map is pleasing but I still see some small things that could frustrate people during game play. Like Zombievillan said, some ramps are pretty steep. The walls placed on the ground can't simply be walked on, maybe geo-merging it slightly could make it smoother. All in all, it's nicely symmetrical and cleanly constructed so well done.
     

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