Random Weapon Box

Discussion in 'Halo 3 Aesthetic Maps' started by Oakly HiDef, Mar 26, 2009.

  1. Oakly HiDef

    Oakly HiDef RivalMass
    Senior Member

    Messages:
    515
    Likes Received:
    0
    This post is meant to explain how the random weapon box works in the **** Zombie map created by Master Debayter and myself...

    THE RANDOM WEAPON BOX

    Background: creation

    Originally I was just fooilng around on foundry trying to come up with a design for the switch. I played multiple weapons on a weapon holder and then had a gravlift push people back as they got close. The player would then try to destroy the gravlift which would give him a couple seconds to grab the weapons before the lift respawned. As I moved the gravlift around, the weapons were pushed against a nearbye fencewall and stuck to it. As I thought about how to use this effect, I remembered that people had already put gravlifts inside open singleboxes overhead that would hold players up on the ceiling. I decided to see what happened when I placed weapons up there. They stuck and from that point on it was very easy to continue the idea. All the player had to do was destroy the gravlift and the weapons would fall.

    This was the first working design.
    Activation was on the left and pick up was on the right.
    [​IMG]

    Weapons were held just out of reach on the ceiling.
    [​IMG]

    Here is the inside of the activation switch. The first propane tank would fly back and set off another one which would set off a second tank which then destroyed the fusion coil and the gravlift.
    [​IMG]

    Weapons would fall past the person and you could grab them as they went past

    [​IMG]

    This design however was very large and looked nothing like the random weapon box in Call of Duty. After the original, I worked on making it more sleek and efficient. In the end the propane tank was held in place so that you only needed one to get the reaction going. The slot was lowered to the ground so players did't need a ramp and overall it was compacted to take up the space of a single box.

    Here is the latest version as seen in our **** Zombie map

    [​IMG]

    Simply walk up to the propane tank on the left and punch it.
    [​IMG]


    It will then ignite, giving you some time to get to the slot.
    [​IMG]

    Weapons fall down and you must hold the rb [weapon pickup command]
    [​IMG]


    Comments:

    Players can tweak how often the box is used by changing the respawn times on the propane tank. In the **** Zombie game we had the time at around 30 seconds.

    Under the gravlift, it is best to place a fencewall above the weapons because sometimes they glitched through the floor of the single box

    Weapons can be favored by placing them closer or futher from the slot

    Feel free to use this on other maps and in new, inventive games



    Here is the **** Zombie map post:
    http://www.forgehub.com/forum/casual-maps/61898-****-zombies-last-day.html

    Here is the link to the map that uses it:
    the Last Day
     
    #1 Oakly HiDef, Mar 26, 2009
    Last edited: Mar 27, 2009
  2. Security

    Security Ancient
    Senior Member

    Messages:
    3,787
    Likes Received:
    19
    How quick do the weapons reset?
     
  3. Yevah

    Yevah Ancient
    Senior Member

    Messages:
    1,120
    Likes Received:
    1,439
    cool, finally this was posted, i was wondering how you guys did it
    im not sure but when i played the game on the map, it seemed like it was every 30 sec.
    and two people could use the random box at once.
     
  4. Pedobear

    Pedobear Ancient
    Senior Member

    Messages:
    307
    Likes Received:
    0
    Amazing switch, but you should think about making it reset faster, like the one on CoD.
     
  5. iRaynne

    iRaynne Ancient
    Senior Member

    Messages:
    1,469
    Likes Received:
    0
    I'm a little confused on the random factor. How do you make it a completely random weapon?
     
  6. The Cheat

    The Cheat Ancient
    Senior Member

    Messages:
    458
    Likes Received:
    1
    He made it so every weapon would fall down, and out of the player's reach. The player would have to hold RB to pick up a weapon, but they wouldn't have a choice as to which they got.

    It's a nice switch, that I can already see being implemented into infection maps. Who knows, maybe someone can make it even more compact!
     
  7. NUKEZILLA

    NUKEZILLA Ancient
    Banned

    Messages:
    194
    Likes Received:
    8
    this is not good at all at first when it was said that only one weapon could be taken out i thought how. but this is stupid . multiple players can stand there and get multiple weapons i already thought of this. and i have already implemented this in one of my maps. but it does work i guess and it does look neat
     
    #7 NUKEZILLA, Mar 26, 2009
    Last edited: Mar 26, 2009
  8. V

    V Ancient
    Senior Member

    Messages:
    711
    Likes Received:
    0
    Well, dude, instead of being an ass and bashing this for no apparent reason, why don't you make it better? I mean, it shouldn't be THAT hard for you, considering you already made it and put it in one of your maps and what not. And try using some grammar, too, so you don't sound even more stupid.
    I think it's pretty neat and it would definitely be really cool if you could find a way to compact it to make it more user-friendly and possibly consume less resources for mapmakers. Until then, this is a great start.
     
  9. Silva Sniper

    Silva Sniper Ancient
    Senior Member

    Messages:
    756
    Likes Received:
    0
    The switch is a good one.The first design isn't going anywhere,cool though.I liike the map for its originality.5/5 for the switch and idea pverall.
     
  10. STWOW

    STWOW Ancient
    Senior Member

    Messages:
    686
    Likes Received:
    0
    It is a team-based infection map this is in so what is the problem with multiple players getting a weapon, actually in the example pics on the original map it shows multiple players getting weapons also don't be an ass.
     
  11. Landon Dao

    Landon Dao Ancient
    Senior Member

    Messages:
    38
    Likes Received:
    0
    I like the idea. I have seen the CoD:WaW and the idea is very similar. Gratz for making a Halo 3 version. Must have taken some time but looks like its worth it. 5/5
     
  12. CryptoKnight

    CryptoKnight Ancient
    Senior Member

    Messages:
    70
    Likes Received:
    0
    unfortunately i have seen this "idea" used in a map. now i dont remember the map, but they used a custom powere up switch, and in the end a beam rifle fell. But still, nice job
     
  13. ZANDER1994

    ZANDER1994 Ancient
    Senior Member

    Messages:
    1,771
    Likes Received:
    0
    I don't understand why people are complaining about the long respawn time. You don't want to have people doing the switch over and over again to get the best weapon because then it's not like **** Zombies, where you have to pay to do the switch so it takes time before you can do it again. I like switch, however the **** map I have already seen, and did not implement a few ideas I had, and I think I could remake it a bit better. If I do make a **** zombies map, I will give you credit for the switch. I see ways to compact this.
     
  14. mastersync23

    mastersync23 Ancient
    Senior Member

    Messages:
    578
    Likes Received:
    0
    The only problem I encountered was that I usually got an SMG. Every time. Oh well, it's the coolest switch I've ever seen, so 9/10.
     
  15. oDannyKellyo

    oDannyKellyo Ancient
    Senior Member

    Messages:
    237
    Likes Received:
    0
    2 people? AWSOME that was a problem in CoD
     
  16. Ja Red is Ninja

    Ja Red is Ninja Ancient
    Senior Member

    Messages:
    670
    Likes Received:
    1
    I know a way that you could make it so it resets every 10 seconds and you could make it smaller or the same size. You put the grav lift on the floor instead. It and the explosives spawn after 10 seconds and they are pushed back up to the ceiling.

    This was a great idea but I am going to expand and fix/make it better.
     
  17. EpicFishFingers

    EpicFishFingers Ancient
    Senior Member

    Messages:
    2,887
    Likes Received:
    6
    This switch has inspired me to make a more compact version on Foundry! I'll get right on it soon. But well done on making the random box completely random. Must've taken a lot of thought.
     
  18. ParaEmbeR 33

    ParaEmbeR 33 Ancient
    Senior Member

    Messages:
    18
    Likes Received:
    0
    Awesome! I tried this out and im surprised it works so well. The only problem I saw was that sometimes a weapon would fly out of it so you could pick it up. Not sure if there is much to do to fix that. Still, nice job.
     
  19. A Hobo Popper

    A Hobo Popper Ancient
    Senior Member

    Messages:
    6
    Likes Received:
    0
    Dude you can't take more than one but another person can take you too, i'm not going to call you an ass but maybe you should read deeply and then write your opinion...

    I think its a brilliant idea and im downloading now thank you :]
     
  20. Frito Bandito 7

    Frito Bandito 7 Ancient
    Senior Member

    Messages:
    105
    Likes Received:
    0
    i has idea... just so players cannot get multiple weapons, use windows to restrict the slot that can be seen through so that only one player can get a weapon at a time just like in teh real hame
     

Share This Page