Clinger http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=71004758 Author: T4K Shadow (Destroyer7793) Map: Sandbox Gametypes: Any racing gametype or Slayer Players: 1-7 Clinger is my first real race track, i only recently learnt how to make banked turns, and so this is my first one with them. Most of the track is interlocked. It is smooth and has good asthetics, i have tried to incorparate new ideas into this map, and i feel i have succeded. It has taken me around 7 hours to make. Okay, here are the pictures of Clinger: Start; [/URL] First turn: [/URL] Crossing [/URL] Fire ring [/URL] Turn 3: [/URL] Turn 4: [/URL] Turn 5: [/URL] Turn 6: [/URL] turn 7: [/URL] Finished the lap: [/URL] Second corner: (sorry about it not being in order) [/URL] Overview 1: [/URL] Overview 2: [/URL] Overview 3: [/URL] Overview 4: [/URL] View from underneath, to give a clear layout: [/URL] Horseshoe spawns for good luck: [/URL] Download in case you missed it up the top: http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=71004758 Okay, that is Clinger, please feel free to give feedback, but please remember this is my first racetrack, so it wont be the best, thanks <><>T4K Shadow<><>
great work, and great bank turns, i love the circle hole that you jump through. I dont really care for the lights , but it seemed necessary on this map, cool track.
Considering that this is your first map it is awsome. The banks are amazing and well done. My one problem is the gloom effect, but it really doesn't matter. 5/5
This looks very good but I see you didn't implement the use of the scoring system. What you do is you set the game up for VIP. You have one Go To Point that acts as the finish line (You can resize it to fit the track). Then you put teleporters sideways covering the width of the track on the Go To Point that send you somewhere where you die (kill ball, floating out in the middle of the skybubble etc.). Then you place grav lifts on weapon holders facing the way the mongeese are supposed to be going around the track. This set up creates a scoring system that is uncheatable. PM me of you have any questions.
I know but a feature i like about this map is the ability to drive both ways, therefore giving two different driving experiences, ah well, ill do it if you guys want me to
The horse shoe spawns made me lol. The map itself is nicely forged and it is very creative from the aesthetics to the track. My favorite is the Ring of Fire. Great map. 5/5
Good Job!!! I like the ring of fire and the first turn the rest of it is kinda plain but you did a good job id say 4.6 out of 5 you got another dl.
This looks awesome. It's wide enough to actually race on, and it has a long enough track to be fun. I love the tunnel thingy (yes i know good wording), and how well the darkness contrasts with the lights you put in. Definite DL 5/5.
Wow. This is your first time? This map is great for your first racing map that you have made! I think that the whole map flows well and i also like your creativity with the ring of fire. If you make so you can race with the gametype i will download. P.S. - Does the map race noticably different going opposite directions?
This map is OK. Good for a first map though I remember my first map wasn't all that great lol. The thing is it looks relatively flat. Also I'm not a big fan of off cambered bank turns, but that is all preference. This thing I noticed most that would probably cause some issues althogh I'll have to test to see if it is true. The transfer from the flat banks to the actual banks afe flat to like 45 degrees which cause a problem with the bump that would be there. like I said i'll test it to see if that is true. Otherwise pretty good map 3.5/5
What gametype, do you mean the Battletracks gametype? Yes, it feels completely different going the other way P.S. - I made a mistake when i was forging earlier, making it impossible to make the ring of fire jump going the opposite, but ive fixed that now and updated the OPs links, so you may want to redownload it
great map. i think using ramps for banked turns is a little ghetto, but awesome gameplay nevertheless. its unique for the aesthetics, and it is a shorter race on sandbox, which i haven't seen much of yet. that u-turn part is great for cutting people off ^_^. but once you get the VIP system hooked up, you should learn the basics of "battletracks". it is pretty easy to learn how to turn a racetrack into a battletrack, and i think it would be great for this map. once you learn how to make one and decide to convert it into a battletrack, it can still be used for racetracks. basically, it is only benefitting the map.
wow this map looks really god i in perticularlly like the part where you jump through the hole, nice work
This is a great map. You said you wanted to incorporate new things here, you did. Aesthetics, fantastic, the ring of fire is great. Keep up these maps, dude. If you need a tester or a fellow forger, I'd be glad to work with a Builder like you. 10/10
Thanks alot, by the way have you seen my Galleon ship asthetic map? i have posted in the "asthetics section" and i have just finished forging an infection version of it, i have completely got rid of the pier and built a small asthetic island where the zombies spawn, te=hey then have to jump up onto the galleon where the humans spawn, but i need testers, but hardly any of my friends have the maps ,so will you help test please