Foundry Fallout

Discussion in 'Halo 3 Competitive Maps' started by An UrgeTo Dance, Mar 25, 2009.

  1. An UrgeTo Dance

    An UrgeTo Dance Ancient
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    This is my first map on forgehub, so if I did something wrong please tell me. There is little to no merging and interlocking i this map, but gameplay is still pretty good. This map is made on Foundry, it uses all of Foundry, and is semi-symmetrical.
    This has two bases each equipped with a teleporter, a two floor central structure, a back walk way that houses the teleporter exits, and everthing is connected with bridges.
    Weapons on map, swat version only has brs, magnums, and carbines
    1 Laser
    1 sword
    1 sniper
    1 beam rifle
    1 hammer
    1 needler
    1 shotgun
    2 carbines
    2 brute shots
    4 magnums
    4 maulers
    4 spikers
    4 smgs
    8? brs
    10? plasma rifles
    16? sticky nades

    Equipment
    3 or 4 bubble shields
    2 grav lifts
    2 tripmines
    1 regenerator
    2 power drains
    1 overshield
    1 invisibility

    Vehicles
    2 warthogs
    6 mongooses

    The map is made for 2-8 players, and I believe the best game types for the map are SWAT (the best), slayer, ctf, swat ctf, and assault. Territories would be fun but I haven't set it up yet, might release a version 2 with territories and KOTH.

    Now onto the pics

    Overview 1
    [​IMG]

    Overview 2
    [​IMG]

    Base A, identical to base B
    [​IMG]

    Swat version base
    [​IMG]

    Side Room of Base
    [​IMG]

    Flag Spawn, same in both bases, also bomb spawn and plant are in that area
    [​IMG]

    Sword Spawn, you can see the sniper in the back
    [​IMG]

    Top floor of building
    [​IMG]

    Bottom floor of building
    [​IMG]

    OS spawn
    [​IMG]

    Invisibility spawn
    [​IMG]

    Teleporter exit
    [​IMG]

    Thank You Spartan117nab for helping make the map, and all the people who helped test it.

    Here is the download link for the map I hope you enjoy
    Halo 3 File Details
     
  2. An UrgeTo Dance

    An UrgeTo Dance Ancient
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    I'll post the swat version later, i still need to do things on it.
     
  3. revenger 514

    revenger 514 Ancient
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    you did everything right. good job on your first post.

    it has a neat design to it

    you might want to use interlocking or geomerging. it would really help out you map. go to forging 101 on the left of the home page (a lot of forge hub members really want interlocking and geomerging.)
     
  4. An UrgeTo Dance

    An UrgeTo Dance Ancient
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    I know how to interlock and geomerge but i did this map before I knew how
     
  5. allbroken2U

    allbroken2U Ancient
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    Ugh

    First of all no interlockiong

    TOOOOO many power weapons and those Br's in the shelves only put 1

    The maps got potential i like the layout

    Some spots little clustered but hey fix it up and read forging 101 you'll be making great maps in no time

    3/5 Make a version 2

    P.s i like how you made swat version
     
  6. Skarrow

    Skarrow Ancient
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    I think this map looks sweet it would be so aweseom for KotH. Some jerk made the thread 2 stars so I gave you a 5 and got it up to 3
     
  7. SpeedDemon

    SpeedDemon Ancient
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    I really enjoy the map design, but just have a few comments
    Just a bit to many power weapons and a bit to close together
    Hammer, Sword, Shotgun ---> To many CQB weapons on a mid range map
    Also with your grenades...you have a lot, i read in one of the weapon placement guides that the best way to have grenades is to have no more than two types and subtract two from your max suggested amount of players and that is a fair amount.
    On my previous note, love the map...just a bit crazy with all the power weapons, to unbalanced for me =\
    4.5/5 :D
    EDIT: P.S Great Job on your first post dude! Been a while since I've seen someone get it right!
     
    #7 SpeedDemon, Mar 25, 2009
    Last edited: Mar 25, 2009
  8. nsD Dictator

    nsD Dictator Ancient
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    for ur first map post its good but my only concerns are that there is way way way to many power weopons and eqiupment
    and try to use more geomerges were needed and alot of interlocking
    great job on ur first post though 2/5
     
  9. Darkdragon

    Darkdragon Ancient
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    meh, dont use interlocking unless you need it, but good map, just maybe make it a little less clustered
     
  10. An UrgeTo Dance

    An UrgeTo Dance Ancient
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    Gameplay is actually very good without interlocking and merging all the testers liked it and didn't complain but i was planning to do so in version 2
     
    #10 An UrgeTo Dance, Mar 25, 2009
    Last edited: Mar 26, 2009
  11. mastersync23

    mastersync23 Ancient
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    It looks good, the layout isn't bad, but the aesthetics are were it gets let down. It just looks sloppy. Some walls are falling over, some objects are just piled up. Interlocking helps this, and just makes maps smoother. Improve the map and you'll improve my score. 6/10.
     

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