Hey all this is my original Infection map. I have not seen anything like this before. Here is the link to the map: Bridge This map consists of 3 bridges leading to a human base. The humans have to hold off the zombies that are coming from 3 directions for as long as possible. This map was designed for Infection variants with fast, light, and weak zombies that die in 1 or 2 hits. The human base has: 1 turret 1 flamethrower that DOESN'T respawn 3 BR's 2 Shotguns 4 SMG's 3 AR's SCREENSHOTS: Overview Overview2 Human Base Please test this map out with your friends as I have not been able to get a 10-12 person group to test this map out on. Please leave constructive criticism. Thanks
Re: Bridge v1.0 Ooh, I never get to do this: Please check out this thread before posting. You should take the time to embed the screenshots into the post so it's easier for everyone else. Looks kind of interesting, though.
Re: Bridge v1.0 I haven't downloaded yet, but it seems really, really simple. You said something about a "well-protected zombie base" . . . . . It's a single box - open. The map just seems way to simple to be good. On the other hand, simple is sometimes better.
Re: Bridge v1.0 The well-Protected zombie base was the shield door i added to give the zombies a fighting chance against the turret. I really didn't think the humans needed more of a base than they already had, so i kept it kind of simple. If you could play it, and maybe see what needs fixing or ways to make it better, that would be great.
Re: Bridge v1.0 I cant seem to be able to embed them properly, what link location should i be copying from?
Re: Bridge v1.0 Ummm... No offense but this doesn't look that great at all. Just a bridge with a turret and nothing more. The humans could easily go behind the shield door and melee the zombies right when they spawn, or better yet, blast them with a rocket.. LoL. You should take a look around Forgehub and see what creative gametype and map ideas are floating around. Perhaps you can think of many ways to improve upon what you have going. I think a bridge type game that you have in mind could work, but this needs alot in my opinion. **thumbs up!**
Re: Bridge v1.0 I'd appreciate it if you guys would actually *try* my map, rather than judging me on my ability to imbed pictures from imageshack and take screenshots. I did not think anyone would go behind the shield doors to melee the zombies, but spawn camping happens on every map, and there is no real way to fix it
Re: Bridge v1.0 Does anyone have any suggestions on how i could improve it? Bigger, better base for the humans? More cover for the zombies? ANYTHING better than "your map is to open and simple"?
Re: Bridge v1.0 Hmmm. It seems a bit plain. Try adding a bit more cover for the zombies, barriers for example. Or maybe you could add a few more 'bridges' that all converge upon the same human base. That way, the humans have to cover a bigger area and it makes it easier for the zombies to get kills. Doing so would also make it tougher to spawn camp, as there would be more areas for the zombie to spawn at.
Re: Bridge v1.0 Ok, just wanted to let everyone know that im currently working on v2. it has 3 bridges going to the base. the base is a bit bigger, but still has the same sort of simple layout. more suggestions on how to improve it are needed. less power weapons for the humans. should be finished in about an hour or so, with pics.
Thanks for the feedback. If you've actually played a real infection match on it, do you have any suggestions or problems with it?
Ohhh this idea seems fun. I'll play it with some friends and tell you what I think! PS: What kind of variant should we play on
Toonshorty: try version 2, i added 2 more zombies bases. LucaS: play it on infection. One or 2 shots to kill the zombies, but zombies are fast. I wouldnt do low gravity though, zombies fall off enough as it is. Thanks Guys.