Blamtacular Needs a more appropriate name to be honest. The map is called blamtacular because I am not good with names. Made for one sided and FFA gametypes and features a ghost with alot of freedom, the big problem the ghost has is the rockets sneakily hidden in the tunnel which connects both sides of the map. Does not play VIP or Infection gametypes. Is fun for FFA and small teams (3-4). The weapons (with respawn seconds) 1 x Mauler - 1 spare clip (60 sec) 1 x Shotgun - 0 spare clips (150 sec) 1 x Needler - 2 Spare clips (90 sec) 6 x Battle Rifle - 2 spare clips (30 sec) 1 x Covenant Carbine - 2 spare clips (30 sec) 1 x Rocket Launcher - 1 spare clip (150 sec) 1 x Sniper Rifle - 2 spare clips (90 sec) Equipment 1 x Regenerator (90 sec) 1 x Power Drain (90 sec) 1 x Overshields (150 sec) 4 x Plasma Grenades (45 sec) Vehicles 1 x Ghost - (150 sec) Rocket spawn Tunnel entrance Mauler spawn and ghost in the corner The same ghost in the corner and shotgun Power drain spawn with added window panels One side attackers spawn area Second tunnel entrance with sniper spawn Defenders spawn area (bomb plant/flag grab behind the sideways door) Different angle of defenders spawn Front of sniper spawn and overshield in back corner Couldn't hurt to give it a try eh? Download Map This is my first posted map so forgive me if I have made a mistake. Constructive criticism is most welcome. Enjoy!
You've not posted you're map correctly. Here's a thread that can help. Hopefully you can get the pics up, it sounds interesting.
hay man the easyst way to get the pictures you need is to go on bungie.net find your pic, printscreen it (look on your keybord its a button i promice) go into paint, past the pic into paint, save the pic go onto photobucket and save them then upload them and SHABAM!!!! then you only need to do 25 more steps first turn your computor on and off 15 or 16 times, copy the linck recode it in C++ computor code buy a pet eleiphant and ignore everything i sayed after shabam. Good luck i now its a pain in the ass but its the best way i know ps once you fix ill recheck welcom to the hub
I looked on your profile and saw the pics, and this map looks very good. You should post what weapons are on the map so we can see that before we download. Also, its hard to tell what type of cover there is in between structures, if there is any. If not, you should add some, but not just random barricades, make another structure if need be. Otherwise, good map, i`ll dl and check it out.
well, im first of glad to know that you can post properly, this is a good post. and for the map, its a masterpiece. I love the back tunnel, it is spectacular. I can see how hard of work you put into this, and it just seems that it flows so great. is ctf any good for this map? and whats the amount of players? The different amount of time, spare clips, and placement of map that the weapons are is great, mixing it up really gives a good feel to any map, making the range of the weapons great. i dl the map, but i cant play it yet cause my bro is on, but ill check it out later (thanks for the amazing map)
you would think that with such a name as blamtacular t would be ****, i guessed wrong here i give it a 7.5 out of 10
ok i just got back from playing on it, the tunnel was still amazing ,but the map was very open, and it seemed to hard to get up to places. I think you need to add like some dumpsters, also i escaped the map very easy by accedient too. but its still a good first map
Great map but the only problem that might occur is the empty space in the middle of the map. If you added a tower or something to make it more full and provide shelter, it would be better. Nice geomerging and interlocking. 4.5/5
Thanks, I tried to make it an open map with close quarters areas, I ran out of budget as I did not want it to cause lag with glitching it.
hey dude welcome to forgehub! ok first beautiful map you sure have been forgin before you goin the forgehub community 5/5 dl. Just some suggestions the open middle section of the map can use some cover and if you have andy walls or barriers or anything still use it as cover. it will help you map and give people a greater chance of having their "shining moment" in a map instead of everyone avoiding that "death zone". But still this is a great map, excellent 1st post. Keep forgin! -Dylan
oh and i saw the mauler is RIGHT NEXT 2 the shotgun. this is either for balancing weapon spawn for teams or A VERY BAD CHOICE. survey which it is and if it is a choice you made i suggest you change it (if you wnat it would still be a great map, no hard feelings) because major assholes and noobs would try 2 run 4 power weapons and that would just make their day, but not yours. Be smart. Don't let noobs smuggle all the power weapons. lol it's rly up 2.
Good point, it seemed to play ok with them but I will see if I can swap the shotgun with another weapon on the map. Thanks.
Wow this map is awazing the meerging is really well done. my only concern is the empty middle area. other than that 5/5
as far as blams go, this one cerainly is tacular! i like it how not all of the map's floor is at ground level, it makes it feel less like foundry and more like a unique map. and also well done for including a ghost, you never seem to see vehicles on foundry maps.