A Monster House is a fast, fun, and fair zombie map. There's no spawn killing or free killionaires. Basically the humans spawn in two story house, (three if you count the roof), with limited ammo. Weapons spawn late so if you want to last, use your ammo sparingly. Zombies spawn in a big square room with two levels and multiple spawn points. They can also spawn in the two bases depending on were the humans are at. Humans need to work together or they wont last. They have a vary small radar range and have way points on their head so there's no hiding. Humans spawn with BRs and shotguns. Zombies have 200% speed and 50% gravity. 300% damage resistance so it takes multiple shots, at a distance, from a shotgun to kill them. Overview Overview 2 Left downstairs (human base) Right downstairs (human base) Left upstairs (human base) Front upstairs (human base) Inside zombie spawn Link to the map Link to the gametype
Cool. From what I can see it looks like you did a fair job on the inside of the human base with interlocking and making in smooth and not sloppy. Maybe a lil' more small details and objects inside? The outside of the bases looks good, but interlocking some more would definitely make it more appealing and smooth. Pretty good map 7/10
What I think this map needs is some more merging or put merging to make it more smooth but otherwise it's Okay.
saying this needs interlocking is just dumb. Seriously all the objects are perfectly straight and look very well done.
Thanks for the suggestion most people are not vary constructive with there criticism maybe later I will put up a v2 map of this also I see a lot of people downloading just the map. The gametype completes it and makes it fair, so don't forget to download the gametype too.
O my goodness... I am starting to get sick of people saying this... First of all, you don't NEED merging to make a good map... Secondly, it's INCREDIBLY difficult to merge everything... Think about it, if he megered ever single 2-box, that means he'd have to also merge all the stairs, which can be tricky sometimes... Also, he has some open boxes, they look bad when megered because suddenly you can't even jump in it or anything, it doesn't look right either. You don't NEED merging and this level looks fantastic as far as it is extremely smooth from the screenshots I see... Interlocking is more important than merging and this map looks really good... This is on my que and I look forward to trying it out... O NO! MY GRENADE WENT UNDER THE BOX WHAT EVER SHALL I DO!