Foundry Uncommon Valor

Discussion in 'Halo 3 Competitive Maps' started by cakeChart, Mar 22, 2009.

  1. cakeChart

    cakeChart Ancient
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    Uncommon Valor
    Uncommon valor: a common virtue

    Hello everyone. This is my third map post, I'm posting this as apposed to other projects over the past year because I'd say this is certainly my best so far. Uncommon Valor is a small team-game based map. With 30+ hours of work, I'd say this is ready to be posted.

    Recommended gametypes: Team Slayer, Multi-Flag, One Flag, Assault, One Bomb, Neutral Bomb

    Weapons:
    Assault Rifle x2
    Battle Rifle x4
    Shotgun x1
    Sniper Rifle x1
    Frag Grenade x4
    Plasma Grenade x6

    Map Pictures


    [​IMG]
    Attacker Spawn

    [​IMG]
    Defender Spawn

    [​IMG]
    The "Arm" that leads from defenders' spawn to sniper spawn

    [​IMG]
    Sniper Spawn

    [​IMG]
    Attackers man-cannon to sniper spawn

    [​IMG]
    Shotty Spawn

    [​IMG]
    The High Nook

    [​IMG]
    The low nook

    [​IMG]
    Overview (as best as I could get it)

    Action Shots

    [​IMG]
    Sniped!

    [​IMG]
    For the motherland! This ended up in a double beat down

    [​IMG]
    This mai skull.

    Notes:

    It's funny. When I was finally completed with construction earlier this month, I realized that I had no ****ing idea how to do spawn properly.

    Enter chipsinabox.

    I did basic spawn locations, and he did respawn areas and fixed bad spawns that I had laid down. I now know my spawns.


    I would like to thank chipsinabox as well as my testers for getting this map completed.

    Download

    Thanks!
     
  2. NYYanks33

    NYYanks33 Ancient
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    Looks like a very nice map. I dont see any geomering thought but good job.
     
  3. Shenanigans.nom

    Shenanigans.nom Ancient
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    Alright NYYanks you do not need geomerging for a good map. This is a perfect example, it has all the qualities of a great map, and it also looks as if it has really nice game play with a giant walkway on the bottom level. I don't know if you were going for that but if you were very nice job. Looks like some terrific interlocking and everything looks extremely smooth. 5/5 Awesome job
     
  4. Silva Sniper

    Silva Sniper Ancient
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    Very well done.The low nook looks awsome with that merge you got going on.I like how the shotgun spawn is so open which can make for tight battles.5/5 For originality.4/5 For forges.5/5 For playability.5/5 overall.Very well done cake.
     
  5. abandoned heretic

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    does anyone her actually read what people post he said its a good map without merging and this is a good map looks good and plays good good ideas good job
     
  6. cakeChart

    cakeChart Ancient
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    Thank you for the kind words, everyone! Any suggestions for the v2?
     
  7. NYYanks33

    NYYanks33 Ancient
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    When I said no geomerging I never said that was bad. Thats good in a way. I just said that there wasnt any.
     
  8. C0RRUPTl0N

    C0RRUPTl0N Ancient
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    Well, I can't really see the full story from the pictures, plus I think the thread could have been presented better. But I like how you put the stairs inside a double box, that's creative. I really don't think a so so foundry is going to get you much attention because of all the sandbox chatter. Just being honest. What you need to do is go for shock and awe. From the pics. 3/5.
     
  9. Shiero

    Shiero Ancient
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    I started out looking at the first screenshot and I though hmm this maps looks odd... Then I continued through the screenshots and I thought this map looks simply amazing. I loved the low nook. When I get my xbox back I'll have to download this.
     
  10. cakeChart

    cakeChart Ancient
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    I understand your point, corruption, but others seem to understand what the map is like just fine. Sorry, but I'm not changing my post to make one person out five happy. Also, I wasn't going for shock and awe, I was going for looks and playability. That's what matters more.

    I do hope you play soon, Shiero, I would like to hear what you think from playing it and not just looking at it, as well.
     

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