Myjor Myjor is an asymmetrical map for use with asymmetrical gametypes. The design of this map was to focus specifically on gameplay and successfully implementing the use of man cannons. The flag is postionned on the ground floor in the defender's base so that the flag carrier has to make their way to the top floor in order to use the man cannons. Some areas of this map a left quite open to balance the gameplay for vehicle use as well as infantry. For example, the area where the man cannon leads out from the base is more open that the longer route with more cover, hence, you cannot guarantee a nifty flag capture. Players will find that they need a good defence to keep the attackers astray. Through test playing this map, matches were generally quite fun and exciting to play and most people had a good laugh playing the various gametypes. Recommended gametype: One Flag (4 vs 4) Weapon Loadout: 1 x Rocket Launcher 2 x Shotgun 1 x Machine Gun Turret 5 x Battle Rifle 3 x Covenant Carbine 2 x Assault Rifle 2 x Brute Shot 1 x Needler 2 x SMG 2 x Plasma Rifle 2 x Plasma Pistol Equipment Loadout: 1 x Active Camo 2 x Bubble Shield 1 x Power Drain 1 x Trip Mine Vehicle Loadout: Attacker's Side: 1 x Warthogs 2 x Mongoose Defender's Side: 1 x Warthog 1 x Mongoose An assortment of Frag and Plasma greandes have been placed suitably around the map. http://www.youtube.com/watch?v=3QjmOBdsIOA Map Screenshots: Overview Overview From Above Attacker's Base and Garage Behind Attacker's Base Defender's Base Inside Defender's Base 1 Inside Defender's Base 2 Man Cannons Leading Into The Defender's Base Middle Structure (Rocket Launcher Spawn / Active Camo Spawn) Distant Cover Towards The Defender's Base Action Screenshots: Download Myjor Here!
i am not going to lie but this looks like one of the best sandbox maps yet the interlocking is great i love the base designs the mancannons are cool and it has a great layout not too cramped but not too open i give it a 5/5
I agree with some of what the above guy said, but I also think that even though you had vehicles, and the weapons to match, it still is just a BIT to open. Just a bit. However the structures are very riginal, and I don't see any problem with that camo room, its cool how you let some sides see it, and others for cover. I gave it a cool. BTW can I haz recon? Plox, Blood Fir3 was like, hey give him Recon, but you never replied.
i dont know about this map, it looks ok, but i personally think this map needs more weapons to take out the warthogs. Sure, theres a rocket launcher, but rockets are extremely easy to avoid in a warthog, and i would know, cuz i mostly drive in warthogs. Take standoff for example, thats got 2 rockets, 2 power drainers, 1 laser, and a ton of plasma grenades, and me and my friend still rack up the kills in warthogs. On this map, if some decent people got in a warthog, it just wouldnt be fun.
it does look very good, i just like the simple format, but one question, does it support 1 bomb, or territories
This map looks great! The interlocking is smooth and the layout is somewhat friendly... The red base looks stronger than the blue base. Also, I love the use of the man cannons! GJ 4.5/5
I have to say that the red base looks very nicely built from the pictures, but I would do something more with that other building. Also, I think that cover out in the dunes is just too far away from everything so that it can actually be used. It looks like a fairly decent map though, 4/5
i think this map is one of the best maps made on the ground floor of sandbox. Mini Waz has made a balanced and fun map that has great interlocking and the simplicity of the design really makes it shine, great job on the map! 4.5/5
I actually built it to support all gametypes however i only recommend asymmetric gametypes such as: One Flag, One Bomb, Territories and One Sided VIP. I noticed that someone mentioned that the warthogs might be overpowering. During test playing, it didn't seem as though the warthogs were overpowered due to the Power Drain and Trip Mine in addition to the Rocket Launcher and Machine Gun Turret. Thanks for the comments though!
Dude this map was a pretty fun TS mp. Me and my friends just loved it. This ois one of my favorite maps on sandbox so far because of the Simple but awesome aesthetics. Its like a valhalla ish map... 4/5 it would be 5/5 if I never died so much on the cannon jump =[... any ways I think most people would download it because you put the screenshot of recon on the bottom.
Well the layout looks naked, feels like it needs more. But the interlocking is okey, and this looks like a good time with vehicals. I think it is also good that you put the map on the mid. level of sandbox, it's uncommon and that's a good thing in this case. I think I'll dL. 3/5.
Sweet map I like the design and layout you have there. The interlocking is good and I enjoy how you got the man-cans in the ramp for the gameplay to seem more better! overall score 9/10
this map looks fun for some vehicle action but i just dont see any other way of really getting to the defending base with out one... sorry consider more cover in a v2
i like this map, but i agree with wat electronic says just add a tad bit more cover, but other than that really great map. 4.5/5
This map is a very good example that you can make a good map with good gameplay, without using the entire budget. 5/5 Very well done. Now if only I could figure out how to make a map without exhausting the budget...
this map was really well thought out i like how you made the man cannons to get into the base quick and back out great idea. i disagree with most people here about the openness for a onesided map you dont want them to have much cover so i think youve got just the irhgt amount so they can get away with teamwork and vice wersa. good job on the map.
nice job looks very clean no slooppy ness by the way lol thats a lot of turrents 6 if you count the wart hog nice job rewib said yeah some people my say to many power weapon etc but it easy to avoid it add farle to to game play nice job i D/l a soon a possible