Zombie Resort Created by Beetttaaa Base: ___-.Last Resort Supported Gametypes: Infection Description: The large indoor building is barricaded at every entrance except for one, in which the zombies enter. Of course, every map has it's cracks and secret entrances, and this is no exception. There is an armory, but it's not in a seperate room, and there is no way to "camp" in the armory. As for the gametype: This gametype is nothing like a resort. The zombies move at 200%, and have 50% gravity, no shields, and almost no damage resistance. It's basically one hit kills. It's a great fast paced zombie game. Forging 101: [ ___ ] __Floating Objects [ YES ] __Instant Respawn [ ___ ] __Immovable Objects [ ___ ] __Timed Map Events [ ___ ] __Effective Spawn Placement [ ___ ] __Gravity Lift Techniques [ ___ ] __Objects Placed in Water [ ___ ] __Used Symmetry Option [ ___ ] __Interlocking Objects [ ___ ] __Objects Merged with Map Geometry [ ___ ] __Unlimited Budget Glitch _________________________________________________ The outside overview. The sniper point (slightly difficult to get to). Close the windows! The guns. The armory. The entrance. _________________________________________________ Download Zombie Resort Map Download Zombie Resoort Gametype
you may want to cover your blockades with teleporter nodes or weapon holders so that the zombies can't move them. (Yes, you can actually spend a minutes hitting a crate with a sword to get it out of the way). But other than that looks fun, I see how you get to the sniping post too!
I purposefully didn't make the objects immovable, thus, at about 4 minutes into the game, it starts getting tense, and most likely the zombie has found another way in.
maybe having every single entrance able to be opened is not so good i mean just two of three would proably be better.
There are 7 entrances that are not open, and only four of which are openable. The blue box on the right entrance is hard to get into, but you can do it.