Zombie Resort

Discussion in 'Halo 3 Casual Maps' started by Beettaaa, Mar 15, 2008.

  1. Beettaaa

    Beettaaa Ancient
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    Zombie Resort
    Created by Beetttaaa

    Base: ___-.Last Resort


    Supported Gametypes:


    • Infection



    Description:

    The large indoor building is barricaded at every
    entrance except for one, in which the zombies
    enter. Of course, every map has it's cracks and
    secret entrances, and this is no exception. There
    is an armory, but it's not in a seperate room,
    and there is no way to "camp" in the armory.

    As for the gametype:
    This gametype is nothing like a resort. The
    zombies move at 200%, and have 50% gravity, no
    shields, and almost no damage resistance.

    It's basically one hit kills.

    It's a great fast paced zombie game.

    Forging 101:

    [ ___ ] __Floating Objects
    [ YES ] __Instant Respawn
    [ ___ ] __Immovable Objects
    [ ___ ] __Timed Map Events
    [ ___ ] __Effective Spawn Placement
    [ ___ ] __Gravity Lift Techniques
    [ ___ ] __Objects Placed in Water
    [ ___ ] __Used Symmetry Option
    [ ___ ] __Interlocking Objects
    [ ___ ] __Objects Merged with Map Geometry
    [ ___ ] __Unlimited Budget Glitch

    _________________________________________________

    The outside overview.
    [​IMG]

    The sniper point (slightly difficult to get to).
    [​IMG]

    Close the windows!
    [​IMG]

    The guns.
    [​IMG]

    The armory.
    [​IMG]

    The entrance.
    [​IMG]

    _________________________________________________

    Download Zombie Resort Map

    Download Zombie Resoort Gametype
     
  2. coyoteboy1023

    coyoteboy1023 Ancient
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    you may want to cover your blockades with teleporter nodes or weapon holders so that the zombies can't move them. (Yes, you can actually spend a minutes hitting a crate with a sword to get it out of the way). But other than that looks fun, I see how you get to the sniping post too!
     
  3. Beettaaa

    Beettaaa Ancient
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    I purposefully didn't make the objects immovable, thus, at about 4 minutes into the game, it starts getting tense, and most likely the zombie has found another way in.
     
  4. HYPER Devil Dog

    HYPER Devil Dog Ancient
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    not very enjoyable for me srry
     
  5. Beettaaa

    Beettaaa Ancient
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    Could you give any specifics?
     
  6. David 118

    David 118 Ancient
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    maybe having every single entrance able to be opened is not so good i mean just two of three would proably be better.
     
  7. Beettaaa

    Beettaaa Ancient
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    There are 7 entrances that are not open, and only four of which are openable. The blue box on the right entrance is hard to get into, but you can do it.
     

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