Dilemma is the first Foundry map for my Squad Tactics series. Squad Tactics originated with Pre-DLC maps, and the gravity is 150%. The map is unbreakable with the given gametype, so no need to comment there. Dilemma is based on scoring changes giving bonuses for every achievement. It's not uncommon for TS games to reach 4-digit scores. It has a TS, King, Ball and One Flag gametype. Dilemma is intended for 2v2 to 4v4 and requires additional testing. I'm posting this here for thoughts on the structural setup. Players spawn with a BR and plasma pistol. Weapon sets of standard ST maps include flame and spike grenades, sniper rifles, maulers, plasma rifles and spikers.
this looks great although I dont understand the tatics, how do you play it? and when will this be released?
It shouldn't be too long. Essentially, Squad Tactics is a "casual MLG:" entirely new set of gametypes and maps intended for fast-paced gameplay. I'm designing a ladder for it for my website. It has a standardized weapon set, and each map usually has a custom powerup, which has a differing effect based on the game. For instance, in ST Team Slayer, the CPU gives you 10 second invulnerability and infinite ammo. In ST Team King, it gives you radar and camouflage. It spawns on the tiny 1-wall-height bridge later in the game.