Mythic DLC Hammerfall and DeathTrap

Discussion in 'Halo 3 Competitive Maps' started by the steve116, Mar 19, 2009.

  1. the steve116

    the steve116 Ancient
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    Hammerfall
    Team Slayer Map

    UP to 6 People on each team
    Front of the bases look identacle
    [​IMG][/URL]

    Back of red base. 1 and 2nd floors, BR's and Snipers

    [​IMG][/URL]

    Red Base 3rd Floor. You can expect the other base to have a similar layout. Both bases have the same result, firepower, advantages, etc.

    [​IMG][/URL]


    The tunnels have deployable cover at the entrance, the bridge will be a tough win, but if secured will most likely secure your victory. Snipers ftw!
    [​IMG][/URL]

    [​IMG][/URL]

    And just for extras, Blue base.

    [​IMG][/URL]
    Full screen shot
    [​IMG][/URL]
    map
    http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=70182117
     
    #1 the steve116, Mar 19, 2009
    Last edited: Mar 19, 2009
  2. Titmar

    Titmar Le Mar du Teet
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    read the ****ing map guidelines at the top of the page jesus christ how hard is it to use your eyes
     
  3. HLG FlashPoint

    HLG FlashPoint Ancient
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    This post is not up to forgehub standards:


    okay, you have to go into theatre, take screenshots of yours maps, go to haloscreenshots.net, find your gamertag, click on the picture you want in your post, copy the BB code, and paste it into your post.
    You might also want a link to the map(s) and a decent description.

    You have 24 hours before this thread is locked
     
  4. Jpec07

    Jpec07 Ancient
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    Well, you've come to the right place to advertise maps that you've made, but we do have standards here for such posts. Now, I can appreciate that you've taken the time to use proper grammar and the like, but even so this post is inadequate for a few reasons:

    1. One map per thread. Due to the typical length of the showcase of a single map, we try to limit it to one map per thread, and you've got two maps here.

    2. Pictures. We generally need something to go by when we hear talk of a map, so it's typical to take screenshots of the level that showcase its layout, and give some action shots as well. This is to give us an idea of what each map looks and feels like so we can assess whether it's worth downloading to check out. Some people even post map layout shots and videos, but these are unnecessary.

    3. Descriptions. It's also typical to describe the maps being showcased. Give a scenario for the map, give the opening ideas - people kinda like seeing how the creative process was used to produce your map. It's also typical to see written walkthroughs of the level, weapons inventory, and any other fancy details you want to include.

    4. Link to the map. We're not gonna go looking through your fileshare for the map, so please give us a way to get to it.

    Basically, you've gotta sell us your map as best you can. Give us a reason to download it.

    And let me know when you've edited this to meet the standards, and I'll edit my post to reflect that. And welcome to ForgeHub. ^_^

    EDIT: So you've given us pictures, and I must say that I am intrigued. I really like the spiral stairs above blue base, and the layout actually seems like it might be pretty competitive. Really good for a first map. May I ask how you settled on the name, though?
     
    #4 Jpec07, Mar 19, 2009
    Last edited: Mar 19, 2009
  5. the steve116

    the steve116 Ancient
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    Hammerfall

    I've update the post. I'm working on the second one now.
     
  6. RRAAAAAWWWWWWWR

    RRAAAAAWWWWWWWR Ancient
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    Ok then, from what I can see here your structures are pretty cool, and so are the bases. Its layes out like Narrows. The only issue I have is with the upper part. Im guessing you have to jump up the spiral 'staircase' and the tunnels will become a stalemate because no one will want to go into the open middle bit because theres no cover.
     
  7. the steve116

    the steve116 Ancient
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    Well the walkway is alot shorter than you think, plus i have some bubble shields to help people out along the way, and yes the tunnels will probably be fought to a stalemate. But also to will it depend on the accuracy of the snipers on your team. I've put windows and sniper positions up on alot of spots as well as provided alot of counter sniping weapons. There is still work to be done on it though. Which im doing right now as we speak.
     

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