Me (Tha Tweaker) and my good friend xXSMIRZXx created this in 5 days, spending nearly +13 hours through the night on the 3rd/4th day. Tested it on the 4th day, and modified it and added Ball, CTF, and KOTH on the 4th/5th day. This is the version 1Beta of this map as it is complete but not tested completely. Spawns are set on Bottom Hill and A/B Streets as well as Red/Blue Treehouses. Should play Slayer v very well with 4v4, as it started out with Custom in Bottom Mid, Rockets on Top "Bottom Hill" and Sniper on Sniper Tower. We tested and it proved to be completely too fast paced, as well as spawn killing issues. (This was all v1a variant) In v1b spawns were (Hopefully) fixed and many spawns were removed from Snipe Tower (we found that this was a very prominent place while playing [even after removing the custom and rockets]) KOTH Hills are as follows: 1. Bottom Hill Lobby 2. Blue Street 3. Red Street Although, there may be issues with hill timings as there are 2 Hills in Bottom Hill Lobby, this should be fixed in the v1c variant. Ball Spawns Sniper Tower Lobby {Players Start: 2 on Home Street, 2 on Home Floor} GamerTag: Tha Tweaker Game Variants: MLG TS v6, MLG Ball v6, MLG CTF Ons v6, MLG KOTH v6 CTF Variant: MLG CTF Ons v6 Map: MLG Twisted Thank you. I hope you enjoy this map! I would greatly appreciate any/all feedback regarding whether you liked or disliked it and why. If you find any flaws... please let me know ASAP IMAGES: Bottom Hill: Snipe Hill: Red Street: Overview:
If you need to know how to embed those pics, here's a tutorial. http://www.forgehub.com/forum/halo-forge-maps/18644-embed-screenshots-your-map-thread.html Get 'em up soon or else your thread will be removed.
Ill get them up before 3 AM CST tomorrow... just wanted to post this (just got the map done and posted on Bungie.net/MLGpro.com/here) The screenshots will definitely go up tomorrow.
images up XD and if anyone has any suggestions before they play, just from the pictures... please post and let me put them into consideration any questions before play... please post, and ill try to answer as best i can...
I feel that the map doesnt really flow to well, the bases look great but there not really connected to the sides, please correct me if im wrong, judging from the pictures ill give it a 3.5/5
most play happens in a triangle type of crossfire... RedStreet-BlueStreet-SnipeTower ... flow could be worked on... but most movement is on the ground rather than on the hills... so it flows very well it would be really cool if someone would play-test it that has never played on it before... i would really like if someone could get a 4v4 going... with players who have never played on it before... and tell me how it goes
this looks like a great mlg map. it seems like it follows all the rules. but both bases are very empty. you might want to add more boxes on either side for more aesthetics. anyway this looks nice and well forged.
I think you need more to the bases. They look way to bare for cover and just that there is nothing in the back of the map. If you filled some of the space in I will take another look at it.
This is a nice map i downloaded the map and had some friends and i play it on a 2v2 and the gameplay was fantastic. It has plenty of cover and few forgeing errors like not straight but its not all meant to be perfect. overall nice map solid 5/5