-------------- ++ Overview ++ -------------- The following info reveals what the sandbox OLN or Object Limit really is for us. The data below details everything used to test the limit. Some important info in Notes and Conclusion. Everything else can be skipped if desired. ----------------------- ++ Sandbox (Default) ++ ----------------------- Spoiler Total Objects - 308 ++ Infection ++ Total Objects - 4 2 - Starting Point 2 - Respawn Area ~4 - Total ++ Assault ++ Total Objects - 9 2 - Starting Point 2 - Respawn Area 2 - Bomb Plant Point 3 - Bomb Spawn Point ~9 - Total ++ Territories ++ Total Objects - 10 4 - Starting Point 2 - Respawn Area 6 - Territory Marker ~10 - Total ++ Juggernaut ++ Total Objects - 5 5 - Go To Point ~5 - Total ++ VIP ++ Total Objects - 9 4 - Starting Point 5 - Go To Point ~9 - Total ++ King of the Hill ++ Total Objects - 9 4 - Starting Point 5 - Hill Marker ~9 - Total ++ Oddball ++ Total Objects - 11 4 - Starting Point 2 - Respawn Area 5 - Ball Spawn Point ~11 - Total ++ Slayer ++ Total Objects - 6 4 - Starting Point 2 - Respawn Area ~6 - Total ++ Capture the Flag ++ Total Objects - 8 2 - Starting Point 2 - Respawn Area 2 - Flag Spawn Point 2 - Flag Return Point ~8 - Total ++ All Gametypes - Forge ++ Total Objects - 235 6 - Battle Rifle 2 - Needler 2 - Brute Shot 2 - Rocket Launcher 2 - Covenant Carbine 2 - Missile Pod ~16 - Total 2 - Chopper 2 - Warthog 4 - Mongoose ~8 - Total 8 - Plasma Grenade 2 - Bubble Shield 2 - Power Drain 1 - Grav Lift 2 - Regenerator 1 - Overshields ~16 - Total 2 - Wall 10 - Wall, Double 4 - Wedge, Small 4 - Wedge, Long 2 - Block, Large 8 - Block, Double 4 - Block, Tall 2 - Block, Huge 16 - Wedge, Huge 14 - Ramp, Large 12 - Wedge, Corner 2 - Column, Stone Small 4 - Column, Blue Small 4 - Column, Red Small 5 - Block, Flat 8 - Block, Angled 8 - Corner, Large 6 - Obelisk 2 - Fin 3 - Stone Platform 1 - Blue Light 1 - Red Light ~122 - Total 73 - Respawn Point ~73 - Total --------------------- ++ Default + Added ++ --------------------- Spoiler Total Objects - 309 32 - Frag Grenade 24 - Plasma Grenade 32 - Spike Grenade 8 - Firebomb Grenade ~96 - Total (Flickering Started to occur in forge mode) 15 - Assault Rifles ~15 - Total (Limit Hit and Switched Items) [Don't know why but it bypassed the limit when I changed to another object (Shotgun)] Also I couldn't create the last Assault Rifle without the Error Message stopping me even after creating another object and deleting it. 8 - Shotgun 10 - Battle Rifle 16 - SMG 16 - Spiker 16 - Magnum 16 - Plasma Rifle ~82 - Total (Bad Lag starts to being in forge mode) [Objects Flicker in human Mode] 14 - Covenant Carbine 8 - Mauler 8 - Gravity Hammer 8 - Energy Sword 8 - Spartan Laser 8 - Plasma Pistol 8 - Sniper Rifle 4 - Trip Mine 4 - Radar Jammer 4 - Flare 4 - Deployable Cover 6 - Needler 6 - Brute Shot ~90 - Total (Lag seems bad in forge mode) (When facing all objects including default objects Skybox fails to render in forge mode) 6 - Rocket Launcher 8 - Beam Rifle 4 - Machine Gun Turret ~18 - Total (Machine Gun Turret deleted itself in a blue plasma explosion. 15 seconds later it respawned no issue) 8 - Sentinel Beam ~8 - Total [Saved Map] (Limit Reached. Not bypassable) [Note: Didn't Test Before Save] Had $26 Budget Left [Reloaded Map] Objects where saved! --------------- ++ Clean Map ++ --------------- Spoiler Total Objects - 301 32 - Frag Grenade 32 - Plasma Grenade 32 - Spike Grenade 8 - Firebomb Grenade 15 - Assault Rifles ~119 - Total (Well well well Limit hit...) Once again I switch objects to shotgun and boom bypassed... 8 - Shotgun ~8 - Total (Noticed Flickering in Forge Mode) 16 - Battle Rifle 8 - Sniper Rifer 16 - SMG 16 - Spiker 16 - Magnum 16 - Plasma Pistol 16 - Plasma Rifle 8 - Needler ~112 - Total (Bad Lag in Monitor...) 8 - Brute Shot 8 - Rocket Launcher 8 - Spartan Laser 8 - Energy Sword 8 - Gravity Hammer ~40 - Total (God damn it laggy...) 8 - Mauler 8 - Beam Rifle 6 - Sentinel Beam ~22 - Total (Limit reached unbypassable!) [No lag in normal mode] [Saved Map] Had $978 Budget Left [Reloaded Map] All Objects Saved ---------------- ++ Conclusion ++ ---------------- On Default Map - Total Addable Objects [Passed Limit] = 309 On Default Map - Total Addable Objects [Not Passed Limit] = 111 But you get to use default objects On Clean Map - Total Addable Objects [Passed Limit] = 301 On Clean Map - Total Addable Objects [Not Passed Limit] = 119 You dont get to use default objects ----------- ++ Notes ++ ----------- 1. Default Map has objects with a larger [Run-Time Maximum] than [Placed on Map]. Which means more money budget is used than is really placed. Example. Sandbox default has $510 remaining Sandbox default with runtime max at placed on map the same the budget has $636 remaining For some reason the budget wont show intill you create an object. (Bug) 2. Gametype Objects such as goals and respawn areas are for the gametype only. Example. A respawn area in placed for slayer isn't in capture the flag. The result of which means a respawn area in different gametypes are not counted together. 3. Object Limit still account for object not placable or movable in forge mode (Not map geometery) Example. Mod maps on Rats Nest with the Pelican counts against the Object Limit but cannot be edited in forge 4. The Total Object Limit or OLN seems to have 2 Limits The Soft Limit in place to control lag issues The Hard Limit which is the programmed maximum array size for map object data (The Real Hard limit) 5. A strange untested effect was it seems that between the two addable object caps is a difference of 8 before the first limit was reached. This may be because I used 32 Plasma Grenades on the clean version of the map while on the default 8 where placed. Since I used 8 Plasma Grenades before the first limit hit it seems to of decreased the cap by 8 objects. Strange... 6. Soft limit bypassing seems easy as moving to a new object. Dont know why it works... Also the object used to hit the limit is not creatable as it results in the error. 7. The Error Message is "Could not create object. Too many on map." 8. Bungie's post on the Limits: Sandbox Toolkit : 2/10/2009 2:40 PM PST ------------- ++ Credits ++ ------------- Data and Explainations Compiled by Sidonuke Email: Sidonuke@Sidonuke.com Gamertag: NBS Zattaru Website: Sidonuke.com
Here is a fixed budget version of the default map. I'll release skybox stacked canvas fixed also. Halo 3 File Details
Well, a lot of what you said went over my head, but it looks like you did your research well. Still, though, I don't understand one thing - what is the actual object limit that you should be able to reach on an OLN Canvas map?