need help!!!

Discussion in 'Halo and Forge Discussion' started by ferrari504, Mar 14, 2008.

  1. ferrari504

    ferrari504 Ancient
    Senior Member

    Messages:
    121
    Likes Received:
    0
    I am trying to think of some ideas of how to create an urban type map for a war or swat gametype...if anybody would like to help me or has an idea let me know

    GT:ferrari504
     
  2. G043R

    G043R Ancient
    Senior Member

    Messages:
    1,288
    Likes Received:
    2
    .... its going to be easier on us if you search and see what other used .... on this topic...
     
  3. Beettaaa

    Beettaaa Ancient
    Senior Member

    Messages:
    304
    Likes Received:
    0
    The training ground maptype is a good tactic SWAT map, but if you want more of a fast paced SWAT like in Halo 2, I would go for 3+ towers, 2+ levels, and lots of grav lifts.

    Hope I helped.
     
  4. Nemihara

    Nemihara Ancient
    Senior Member

    Messages:
    5,071
    Likes Received:
    1
    Beettaaa, I've noticed that in your first couple of posts, you've already helped out a lot of members here. That will not go unnoticed.
     
  5. Beettaaa

    Beettaaa Ancient
    Senior Member

    Messages:
    304
    Likes Received:
    0
    Thanks, oh mighty hitler kitty.
     
  6. deepmonkey paw

    deepmonkey paw Ancient
    Senior Member

    Messages:
    356
    Likes Received:
    1
    If you're gonna build a bunch of towers/buildings I think it would be cool to have as many window type areas as possible, to shoot across the map at unsupsecting and careless enemies..

    -If any other ideas pop in my head tonight I'll be back.. **thumbs up!**
     
  7. ferrari504

    ferrari504 Ancient
    Senior Member

    Messages:
    121
    Likes Received:
    0
    Thank you for all of the feedback everyone!!!
     
  8. Warlord Alpha

    Warlord Alpha Ancient
    Senior Member

    Messages:
    493
    Likes Received:
    0
    I am also going to agree that with an urban style map, alot of inetresting jumps and side alleys and passages would be nice aswell. Maybe a secret grav lift to the top of a building or something.

    I will also agree with deepmonkey and say that if you do build a bunch of towers and buildings, alot of windows and positions will be necessary. Just remember, try to make the buildings and such all different sizes to keep it interesting.
     
  9. VestigeL

    VestigeL Ancient
    Senior Member

    Messages:
    512
    Likes Received:
    2
    A lot of cover would be good too. And yes, keep the buildings unique.
     
  10. ferrari504

    ferrari504 Ancient
    Senior Member

    Messages:
    121
    Likes Received:
    0
    thanx to everyone who helped
     

Share This Page