Foundry Adagio

Discussion in 'Halo 3 Competitive Maps' started by chrstphrbrnnn, Mar 12, 2009.

  1. chrstphrbrnnn

    chrstphrbrnnn Guardian
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    Adagio


    Construction of this map was actually complete around the middle of February, and testing was completed as well. I hung onto the map though, because I figured I could improve it in sandbox. When I acquired a Mythic code shortly after this, I began work on the new version of this. About 75% into the map, I realized it wasn't going to be the same map, and certain things I loved about my foundry variant were going to be missing. It may be past the time of prime foundry maps, but this map was surely my best. In my opinion, it was unique in style and solid in gameplay.

    Players: 4-8
    Gametypes Recommended: Team Slayer, Team Snipers, Team Oddball
    Also supports: Team Swat, Team King, One Flag, Multi Flag, Assault, One Bomb.

    Notes: When playing CTF, play with flag at home to score.

    Weapons/Equipment:

    8x Battle Rifle
    1x Shotgun
    2x Sniper Rifle
    4x SMG
    2x Spiker
    2x Plasma Pistol
    2x Plasma Rifle
    1x Rocket Launcher
    2x Covenant Carbine
    4x Frag Grenade
    4x Plasma Grenade
    1x Power Drain
    1x Regenerator
    1x Flare

    Pictures:

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    Thank you to:

    -Transactionzero
    for countless hours of running, answering the same question a bajillion times and being in every test.
    -thesilencebroken
    for the above+being right
    -Shad0w Viper for the above+being wrong :p
    -InferiorPigeon for awesome Oddball
    -Kidbomber, zombievillian, Adyless, xX5w33n3y70ddXx for numerous tests.
    -Whats a scope for plain awesomeness
    -Jesus and Barack Obama for making my map just that good


    DOWNLOAD
     
    #1 chrstphrbrnnn, Mar 12, 2009
    Last edited: Mar 15, 2009
  2. KUBLUH the forger

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    this looks awesome, i really love those bridges that are geomerged, and for the rest of the map, it looks like awesome gameplay, especially for oddball and king of the hill, good job, 4.5/5
     
  3. sourdauer

    sourdauer Ancient
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    nice work this thing looks really clean.
    ill dl later, but looking from the screenshots, im amazed you used the amount of objects you did, you MUST have maximized the budget.
    you've also got some really cool structures like the geomerged bridges, im exited to forge through this and see what else you put.
     
  4. n1n3CAL

    n1n3CAL Ancient
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    First off the map is ingenious in it's geomerging. I especially favor the bridge columns. Active camo spawn looks kind of out of place in the picture, but I'm sure once I download and see for myself that won't matter. Thanks for a nice looking map. 9.5/10
     
  5. RaBBiiTTT

    RaBBiiTTT Ancient
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    Okay, first of all the whole map looks very well and neatly forged. I like it that you still made a map on Foundry even though Sandbox has overthrown Foundry in terms of a "Forging Paradise".

    Your weapons list is okay, but personally, I am not a fan of having Shotguns on my map. I think that the Mauler is the way to go because it does not require one shot to kill someone. One other suggestion is that you remove one piece of equipment and replace it with the Bubble Shield. I don't know, I just feel that it suits the map. You forgot to put the Camo on the list too.

    I especially adore those vertical bridges merged on the higher wall of Foundry, they simply look beautiful. Good job.
     
  6. Iv0rY Snak3

    Iv0rY Snak3 Ancient
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    /facepalm.

    You do not realise how right Shad0w was, the top was already over powering, when a few colonels can hold off a couple generals and a brig with ease then you know a spot is overpowered. On top of that you even killed one of the routes up to the top which actually acted somewhat as a counter to the top set up which was the path over the open box. by blocking that off you made that a nade trap and ruled it out as a viable rush point, meaning that you have to push from the other side of the map and since the team holding the top of the map would have a considerable high ground advantage that would make that an extremely dificult indeed. if you were to push through there as a destraction and have one team mate go through the other side, you'd still lose a good deal of kills (in a slayer game) and in the end you'd have to be pretty skilled to pull it off.

    Also, I believe it's pronounced a-duh-zhee-ow but that just might be Australian stylin's.
     
  7. chrstphrbrnnn

    chrstphrbrnnn Guardian
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    Lol thats not what shadow was wrong about, and the pronunciation is right I looked it up.
     
  8. Awkward Silence

    Awkward Silence Ancient
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    It's Ah-Dah-Zhee-Oh. Trust me, I play classical music. Anyways, I can't really get a sense of the map from the pics, but it does look really interesting, so I will download this and get back to you with a review after I play a couple of games on it. I will primarily play Team Slayer, but One Flag is listed up there, so I will try and get at least one game of that. Sound good? This should give me something to play with my friends who don't have the Mythic Maps yet.
     
  9. chrstphrbrnnn

    chrstphrbrnnn Guardian
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  10. Iv0rY Snak3

    Iv0rY Snak3 Ancient
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    You'd trust Yahoo over Dictionary.com?

    Anyway, if shad0w wasn't wrong about that, what have you done to fix it?
     
  11. chrstphrbrnnn

    chrstphrbrnnn Guardian
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    Nothing, it plays well when it's not against a team of general. I can't remember, may have added a jump in.

    Edit: lol, dual pronunciation anyway
     
  12. Iv0rY Snak3

    Iv0rY Snak3 Ancient
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    No, I'm saying me, Shad0w and that other guy couldn't get past you TZ and silence(?) which on any other map would not have caused as much trouble.
     
  13. Zombievillan

    Zombievillan Ancient
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    Well I liked this map. It has a wide expansion with height and has many different areas which is a quality that I like in maps. Plus, if a group of coronels can take out some Generals on it, thats even better!lol,j/k. When I was playing on this with you guys, I tried to stay away from that bridge anyway so I cant comment on that. I liked Oddball, after you fixed the death-a-porter, which is a very cool addition to the map imo. It isnt some huge death pit thats impossible to clear, yet you could still get caught slippin while goin for the rockets and find yourself dead outside the map completely wasting those rockets. It seems (from the pics) that you removed some of the dumpsters were the camo was, which leaves me a little upset, because that was my favorite spot to hide with the ball but Im sure its not to big of a deal. All in all I think its a great map and Im still going to call it Uh-dah-gee-O.
     
  14. chrstphrbrnnn

    chrstphrbrnnn Guardian
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    Nope dumpsters are all still there, I'm just a crappy photographer lol.
     
  15. thesilencebroken

    thesilencebroken Jill Sandwich
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    Im no master player, so "high ground strategies" are not in my concerns. The map simply either plays well to me, or it doesnt. I found this map to be very much to my liking. This map has something that your other maps never did. There were little things that can be improved upon, but i believe thats what the sandbox version will do. I will say that regardless of the ABILITY to use it as a powerful spot, i rather liked the top of the tunnel, because it allowed another spot to try and overthrow someone who was holding the top. Now, with it blocked off, Its a one way street headed for grenade town.

    The weapons on the map are well balanced and I liked where everything was, so theres nothing to say there. Anyways, I look forward to the finished sandbox version, because thus far its coming out wonderfully.
     
  16. fatalityz

    fatalityz Ancient
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    Looks insane for gameplay, downloading and will comment later. From the pictures it looks a little blocky, but all I really care about is gameplay so it doesnt matter
     

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