This is a map i created to have very similar gameplay to the original. My first attempt at a map, so keep that in mind. http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=69898272 Thank you, ThadJarvice
looks intereresting. I wonder how it plays without the surrounding walls around the map. looks pretty accurate though, nice job! i think you could use a few more pictures though. and a better description
if you look at the bungie varient of sandbox there are no boundries... its purely psychological, no boundries and you dont even think about getting out while playing. I will update with better screenshots and description on my lunch break. thanks thad
It looks pretty good but I'm at school right now so I can't DL. The only thing I see wrong in the Screenies is the open top middle. If it is open you might want to fix it. That would definitely change the whole gameplay. Other than that good job!
I'm sorry about the screenshots, they were taken during construction, will upload some at lunch as i am at work right now. thad
Well on the old sanctuary people would spam the hell out of the middle with nades, with the middle open I see one good thing and one bad thing, less nade spam, more sword camping. I would rather keep it open then have it like before.
this map looks really good. great job with the whole "temple" feel the second screenshot looks amazing... sept is there more to it? like can you go into the crypt or is it just that building?
Like the map. The map looks great, not too many people have used the main level for good maps yet. It shows just how much one can do with the massive item list that sandbox gives you.
wow, it actually kinds looks like it, i like that spiral staircase in the centre, good use of the default layer. 5/5
i also agree with the "temple effect". i know that was the purpose of the map, but this one just seems to get the temple effect perfectly. it's a great use of the default layer, i agree. also, is it just me, or does the energy sword look a little more transparent than usual?
its come to my attention that a block on red base isnt spawning at startup... so please hold off on download til i can get that fixed which will be in a few hours after work. thanks thad map is fixed, CTF points are there and blocks in red base now spawn when they are supposed to. -thad-
From the screenshots. i think this could be Quite a good map. i would like to know what gametype you set this map up for. if not everything. 5/5 from what iv seen.
I have found a MAJOR problem. While playing a FFA on it my freind decided to hide. After I went into film and saw he was under one of the bases. I went in forge and found you can go behind the base and crouch right on in there. This needs a fix soon.
This is like Sanctuary but in a way it is completely different. If you were trying to make a remake I would say that it doesn't need any major changes, just tons of smaller ones to make it more like the original.
I've played around on this map and it's a really nice remake although the only thing I would change is the block shown in the bottom right corner of the 4th pic. It can also be seen in the very last pic as well. I would take it out and replace it with a much smaller block because in the original you could use it to jump to above shotty but not all the way across to carbine. I also noticed that you left out the turret which I was never really a fan of anyway but I was curious as to why you left it out? Other than that it's a great map and I would like to play an actual game on it.
there were a few reasons it was left out 1 - object limit 2 - detachable turret on sanctuary would be horrible i will take a look at what i can replace that block with