MLG Extirpate Created by DoubIe Vision Supports 2-8 players and Mlg team variants Base: Foundry Supported Gametypes: MLG TS, CTF, Ball, and KoTH Description: Mlg Extirpate is my last map im forging on foundry, but one of my favorite ones ive made. It is a symmetrical 2 base map like many other ones are, but i made this map making structures in the order im not used to. I made the middle structure first and made the main bases last. For the low budget i had, i was pretty impressed on how the bases turned out. This is also my first map with geomerging into the walls, so you'll notice, especially in one corner, that the geomerging is pretty bad, but it is very frustrating. Also, i decided to make it support MLG ball, ctf, hill, and TS. I haven't tested it for objective, but slayer plays ok. Also, i wouldnt suggest playing 1v1 slayer with a radar on this map, because if you both are at a base, a battle can last about 30 seconds if you end up chasing each other. For the weapon set/location, i included: 2 snipers (one on the top of each base, 1 clip: 150 sec) 1 mauler (top mid; 1 clip, 120 sec) 6 BRs (1 in each corner, in front of base; 2 clips, 10 sec) 2 Carbines (1 at each nonbase side; 2 clips, 90 sec) 4 plasma nades (2 at the bottom-base of each base; 10 sec) 4 frags (2 below each carbine; 10 sec) Forging 101: [ YES ] __Floating Objects [ ___ ] __Instant Respawn [ YES ] __Immovable Objects [ ___ ] __Timed Map Events [ YES ] __Effective Spawn Placement [ ___ ] __Gravity Lift Techniques [ ___ ] __Objects Placed in Water [ YES ] __Used Symmetry Option [ YES ] __Interlocking Objects [ YES ] __Objects Merged with Map Geometry [ ___ ] __Unlimited Budget Glitch Pics below Overview A side [/URL][/img] Overview B side [/URL][/img] overview side 1 [/URL][/img] overview other side [/URL][/img] overview top mid [/URL][/img] overview bottom mid [/URL][/img] view of bottom base [/URL][/img]
nice map, very clean interlocking. in particular, i like the thing you did with the open single box and the bridges in the middle. i can't see the geomerging from the pics. anyways, i like the map, it seems like one of those maps where you could stay on the ground level and not be overwhelmed by BRs from every direction. it also seems like gameplay was intended for equal levels [ea: ground level vs ground level]. i will dl this.