Sandbox Tunnlez

Discussion in 'Halo 3 Competitive Maps' started by Clan-Dem, Mar 15, 2009.

  1. Clan-Dem

    Clan-Dem Ancient
    Senior Member

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    Thia is one of my first maps that me and my friend made.

    This map is for: Team slayer, and multi flag only

    This map is just a map with 2 big bases and a smll middle part to make those capture the flag games tougher and team slayer games.

    Weapons/Equipment
    2 spikers
    1 rocket
    13 brs
    2 needlers
    1 shotgun
    2 maulers
    3 machine gun turrets
    2 sentinal beams
    1 brute shot
    1 sniper
    4 smgs
    1 bubble shield
    2 drain-o's
    1 regenerator
    10 plasma gernades
    1 plasma pistol

    Now for some pics
    [​IMG]
    Overview
    [​IMG]
    Overview(different angle)
    [​IMG]
    Red Base
    [​IMG]
    Blue base
    [​IMG]
    Blue base different angle
    [​IMG]
    Middle
    [​IMG]
    Middle (Different angle)
    [​IMG]
    Rockets spawn
    [​IMG]
    sniper spawn


    Link to download map: Halo 3 File Details
     
  2. DarkFalcon

    DarkFalcon Ancient
    Senior Member

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    Looks even and well forged but if you don't mind me asking whats the point of the huge tower? Looks like it plays well, try and get some action shots if possible.
     
  3. Clan-Dem

    Clan-Dem Ancient
    Senior Member

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    Me and my friend were having a base building contest (me blue him red) and i wanted to have the highest tower and i went a little overboard
     
  4. UNSC Warden

    UNSC Warden Ancient
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    i like it, but isn't the concentration a little dense in some places?
     
  5. Silver0range

    Silver0range Ancient
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    Far too many weapons for such as small map, and a majority of them are power weapons as well. I would suggest having many ways inbetween bases so game play is better and spawn camping is less prevalent.
     
  6. GD27 BlueDevil

    GD27 BlueDevil Ancient
    Senior Member

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    I would like to ask you one thing: how does the dead ends in the bases affect the gaemplay? It looks to me like it would play like Conquest only with slayer instead of territories: lots of easy spawn traps.

    For a v2 I believe you should fill the map out more, creating more of map where you can skillfully wonder (like many of Bungie's maps, Halo 2's favs in particualar). Right now it looks a sorts of bland so some major improvements could definately be made.
     

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