Sandbox Apex V2

Discussion in 'Halo 3 Competitive Maps' started by DeadlyAssassin1, Mar 15, 2009.

  1. DeadlyAssassin1

    DeadlyAssassin1 Ancient
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    APEX V2

    Description: The brutes who built this pyramid never reached the relic at the top. Perhaps it was for the best...

    Map Description: This is my first completed map (though it still needs more testing). Apex is an symmetrical, competitive map that is best suited for 4v4 or 5v5, but it also plays fun FFA games with parties of 4-5. It is configured for Slayer, CTF (No neutral flag), Assault (Not neutral bomb though), Territories, KOTH, and Oddball, but it perhaps most fun for those frantic slayer games. It contains no interlocking or geomerging, but don't judge it on that alone (Let's face it, I'm a lazy mapmaker...)

    Weapon List:
    Battle Rifle x 8
    Carbine x 2
    Brute Shot x 2
    Rockets x 1 (1 spare clip, 45 sec respawn time)
    Sniper Rifle x 2 (no spare clips, 45 second respawn time)
    Needler x 4
    Plasma Rifle x 2
    Spiker x 2
    Magnum x 2
    Machine Gun Turret x 2

    Grenades:
    Frag Grenade x 4
    Plasma Grenade x 6
    Spike Grenade x 6

    Equipment:
    Bubble Shield x 2
    Power Drain x 2
    Grav Lift x 2

    Vehicles:
    Ghost x 2
    Mongoose x 4

    Pictures:

    [​IMG]
    Overview of map.

    [​IMG]
    More dynamic view of the map.

    [​IMG]
    Detail of Blue Base

    [​IMG]
    Detail of the pyramid structure in the middle with the looming Kill Ball (And no, you cannot jump into the kill ball, but it is possible to be shot into it with a well-placed grav lift)

    Halo 3 File Details

    As stated, it could still use some polishing. Any critique is nice but don't fully judge the map until you've tried it out.
     
  2. RRAAAAAWWWWWWWR

    RRAAAAAWWWWWWWR Ancient
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    I have 2 problems with this map.
    1: From past experience the killball, when used aesthetically just produces a REALLY annoying sound.
    2: There is no cover on the lower levels of the pyramids. I know cover on the upper levels would be overpowering, thats why im suggesting it on the lower level.

    Apart from those, theres a nice amount of room for the Ghost to use and 2 simple but effective bases.

    4/5
     
  3. Mejjmejj

    Mejjmejj Ancient
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    I would have to agree with RAWR... The killballs never add much to a map but annoying sound. However, I do beleive that the middle of the map looks quite good. And the bases on each are great too, you may want to add a second level to them but otherwise looks fun...
     
  4. Dow

    Dow Ancient
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    DO NOT TAKE SCREENSHOTS IN FORGE it detracts from the map design when trying to look at the structures, the grid makes it difficult.
     
  5. DeadlyAssassin1

    DeadlyAssassin1 Ancient
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    I know what you mean by the sound. Haha. I had considered removing it, and if the annoying sound detractor seems pretty universal, then I might.

    And also, the idea of a "simple but fun" map was one of my premises for the map. I like to keep things simple, while making maps that are fun to play.

    And I apologize for taking the SS's in forge. If they bother people that much, I'm sorry and in the future, I'll try to remember to not take them in forge, but I think the pictures still show off the map well.
     

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